Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 29 |
Descriptor
Problem Solving | 29 |
Navigation | 18 |
Navigation (Information… | 11 |
Foreign Countries | 8 |
Internet | 4 |
Mathematics Instruction | 4 |
Middle School Students | 4 |
Spatial Ability | 4 |
Web Sites | 4 |
Athletics | 3 |
College Students | 3 |
More ▼ |
Source
Author
Liu, Min | 2 |
Uzuner, Fatma Gül | 2 |
Albers, Michael J. | 1 |
Balcomb, Frances | 1 |
Ballliet, Russell | 1 |
Barnes, Tiffany | 1 |
Blijd, Cecily Williams | 1 |
Brown, Katherine B. | 1 |
Brown, Philip M. | 1 |
Brownstein, Beth | 1 |
Cai, Ying | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 1 |
Location
Australia | 1 |
California | 1 |
Malaysia | 1 |
Netherlands | 1 |
Norway | 1 |
Serbia | 1 |
Spain | 1 |
Taiwan | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
MacArthur Communicative… | 1 |
What Works Clearinghouse Rating
An Investigation of Students' Orienteering Process as to the Steps of Polya's Problem-Solving Method
Uzuner, Fatma Gül; Ekiz, Durmus – International Online Journal of Primary Education, 2023
Orienteering is an enjoyable sporting activity, which is believed to contribute to its participants' problem-solving skills. People who are engaged in orienteering is expected to hold a map correctly, find their exact place on the map, read the map, make a plan and carry it out to reach the checkpoint, as well as checking the accuracy of the…
Descriptors: Navigation, Athletics, Problem Solving, Mathematics Education
Tejaswini Dalvi; Kristen Wendell – School Science and Mathematics, 2024
Insights on students' own authentic design practices--nascent design practices without much adult guidance--are crucial to informing responsive facilitation of engineering design tasks. This study unpacks how elementary students interpret teacher given information about a design task, and interact with each other and given resources, to traverse a…
Descriptors: Elementary School Students, Navigation, Engineering, Design
Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
Corrine M. Aramburo – ProQuest LLC, 2024
Special education administration faces a myriad of challenges in regular times, exacerbated during crises such as the COVID-19 pandemic. This dissertation investigates how special education administrators navigate and resolve problems amid significant institutional constraints and unprecedented global disruptions. The research focuses on the…
Descriptors: Special Education, Educational Administration, Problem Solving, Pandemics
Dong, Yihuan; Marwan, Samiha; Shabrina, Preya; Price, Thomas; Barnes, Tiffany – International Educational Data Mining Society, 2021
Over the years, researchers have studied novice programming behaviors when doing assignments and projects to identify struggling students. Much of these efforts focused on using student programming and interaction features to predict student success at a course level. While these methods are effective at early detection of struggling students in…
Descriptors: Navigation (Information Systems), Academic Achievement, Learner Engagement, Programming
Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
Kim, Hyounghun – ProQuest LLC, 2022
Since most worldly phenomena can be expressed via language, language is a crucial medium for transferring information and integrating multiple information sources. For example, humans can describe what they see, hear and feel, and also explain how they move with words. Conversely, humans can imagine scenes, sounds, and feelings, and move their…
Descriptors: Video Technology, Task Analysis, Language Role, Artificial Intelligence
Uzuner, Fatma Gül; Sahin, Mustafa – Journal of Educational Leadership and Policy Studies, 2021
In addition to medical treatment, games, sports or exercises can be used to reduce the symptoms of children diagnosed with ADHD. In this study, the effect of orienteering on the development of attention, metacognitive awareness, and perceptions of problem-solving skills of primary school students diagnosed with ADHD was examined. In the study,…
Descriptors: Athletics, Navigation, Metacognition, Problem Solving
Hadjerrouit, Said; Nnagbo, Celestine Ifeanyi – International Association for Development of the Information Society, 2021
The purpose of this article is to explore students' and teachers' perceptions of affordances, and their actualization while interacting with the e-assessment system Numbas and its effect in terms of formative feedback delivery. The article uses affordance theory and a qualitative research design approach to analyze data using semi-structured…
Descriptors: Student Attitudes, Teacher Attitudes, Affordances, Formative Evaluation
Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Lowrie, Tom; Jorgensen, Robyn; Logan, Tracy – Australasian Journal of Educational Technology, 2013
A survey ("n" = 410) revealed statistically significant gender differences between middle school students' preference for playing particular types of games. Subsequent instrumental case studies theorised the "within-game" and "out-of-game" experiences of two middle school students as they played a digital hand-held…
Descriptors: Foreign Countries, Middle School Students, Gender Differences, Preferences
Yelamarthi, Kumar – Journal of STEM Education: Innovations and Research, 2016
Many interesting research and design questions occur at the intersections of traditional disciplines, yet most coursework and research programs for undergraduate engineering students are focused on one discipline. This leads to underutilization of the potential in better preparing students through multidisciplinary projects. Identifying this…
Descriptors: STEM Education, Robotics, Engineering Education, Technology Education
Frankel, Lois; Brownstein, Beth; Soiffer, Neil – ETS Research Report Series, 2017
This report describes the pilot conducted in the final phase of a project, Expanding Audio Access to Mathematics Expressions by Students With Visual Impairments via MathML, to provide easy-to-use tools for authoring and rendering secondary-school algebra-level math expressions in synthesized speech that is useful for students with blindness or low…
Descriptors: Visual Impairments, Research Reports, Audiovisual Aids, Assistive Technology
Brown, Katherine B.; Hughes, Abby J.; Crowder, Isabelle G.; Brown, Philip M. – Gifted Child Today, 2015
As the National Middle School Association wrote, "No other age level is of more enduring importance because the determinants of one's behavior as an adult, self concept, learning interests and skills, and values largely are formed in this period of life." During this influential time in the lives of gifted adolescents, it is important to…
Descriptors: Middle School Students, Middle School Teachers, Teaching Methods, Academically Gifted
Previous Page | Next Page »
Pages: 1 | 2