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Showing 1 to 15 of 29 results Save | Export
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Olga Riezina; Larysa Yarova – Turkish Journal of Education, 2024
The aim of this study was to share our experience of developing a digital Natural Language Processing Tool and its implementation in the process of training future linguists. In this article, we demonstrate the process of creating the web application SENTIALIZER, which is a multilingual Sentiment Analysis Tool developed with the help of the Python…
Descriptors: Foreign Countries, Undergraduate Students, Linguistics, Technology Uses in Education
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Faaizah Shahbodin; Rosziati Ibrahim; Noor Maizura Mohamad Noor; Noraaini Ali; Rohayu Abdul Ghani – International Society for Technology, Education, and Science, 2023
This paper illustrates the integration of the hybrid Problem-Based Learning (PBL) approach in the development of the prototype C[superscript 2]HADAM, a multimedia courseware that is intended for the teaching and learning of the Science subject for form two students in Malaysian secondary schools. The discussion begins with the Constructivist…
Descriptors: Teaching Methods, Problem Based Learning, Science Instruction, Courseware
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Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
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Klees, Guido; Piepenbring, Meike – Journal of Biological Education, 2018
The conveyance of knowledge of the life cycles performed by fungi and plants with spores is a challenge for teaching in university education. The life cycles of fungi, in particular, can be very complex and difficult to understand. This paper presents the development and implementation of a German and English educational software program,…
Descriptors: Plants (Botany), Biological Sciences, Courseware, Computer Simulation
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Tracey, Monica W.; Kacin, Sara E. – Journal of Computing in Higher Education, 2014
The following design case illustrates the approach a group of advanced graduate online-design students, two design coaches, and an instructor used to design an online instructional intervention as a service-learning project for parents interested in improving their parenting skills with their pre-teens. This design case is distinctive in that it…
Descriptors: Service Learning, Graduate Students, Parent Education, Instructional Design
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See, Andrew; Teetor, Travis Stephen – Journal of Access Services, 2014
In the summer of 2012, the University of Arizona Libraries implemented an online training program to effectively train Access Services staff and student employees at a large academic research library. This article discusses the program, which was built using a course management system (D2L) and various e-Learning software applications (Articulate…
Descriptors: Staff Development, Training Methods, Library Personnel, Courseware
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Jungic, Veselin; Kent, Deborah; Menz, Petra – Journal of University Teaching and Learning Practice, 2012
In this paper, we describe our experience with the creation and utilization of online assignments for several calculus classes at Simon Fraser University (SFU). We present our findings regarding available software by considering the needs and perspectives of the instructors, students, and administrators. We provide a list of questions that guide…
Descriptors: Assignments, Calculus, Courseware, Administrator Attitudes
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Ellington, Henry – Simulation & Gaming, 2012
In this invited autobiography, the author describes the impact that educational gaming and simulation has had on his professional career. He begins by reviewing his early life and education in Aberdeen and his subsequent work as a research scientist, schoolteacher, and physics lecturer. He then shows how he changed disciplines from physics to…
Descriptors: Curriculum Development, Educational Games, Systems Approach, Autobiographies
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Roh, Jaemin – ProQuest LLC, 2011
This dissertation sought to evaluate the potential of a customized, video-based instructional method, the Cultural Video Project (CVP), which was designed to meet the needs of both heritage and non-heritage students learning Korean as a second language in a university setting. The goal of this study was to design and create the CVP, document the…
Descriptors: Video Technology, Cultural Awareness, Courseware, Listening Skills
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2015
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Workshops, Administrators, Educational Games, Access to Information
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Kanaksabee, P.; Odit, M. P.; Ramdoyal, A. – Journal of International Education Research, 2011
The key aim of this paper is to introduce a standard-based model for adaptive e-learning platform for Mauritian academic institutions and to investigate the conditions and tools required to implement this model. The main forces of the system are that it allows collaborative learning, communication among user, and reduce considerable paper work.…
Descriptors: Electronic Learning, Educational Technology, Models, Academic Standards
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Chen, G. D.; Chang, C. K.; Wang, C. Y. – Computers & Education, 2008
The portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. For example, the short message and browsing functions in a cell phone provide users with timely and adaptive information access. Although many studies of mobile learning…
Descriptors: Web Sites, Scaffolding (Teaching Technique), Virtual Classrooms, Web Based Instruction
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Abelson, Hal – Journal of Science Education and Technology, 2008
This paper traces the genesis of the MIT OpenCourseWare project from its initial strategic precursors in 1999 and 2000, through its launch in 2001 and its subsequent evolution. The story told here illuminates the interplay among institutional leadership, and strategic planning, and with university culture in launching major educational technology…
Descriptors: Strategic Planning, Educational Technology, Higher Education, College Environment
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Carson, Steve – Open Learning, 2009
This article traces the development of the OpenCourseWare movement, including the origin of the concept at the Massachusetts Institute of Technology (MIT), the implementation of the MIT OpenCourseWare project, and the idea's spread into the global educational community, ultimately resulting in the formation of the OpenCourseWare Consortium. The…
Descriptors: Educational Change, Consortia, Educational Resources, Educational History
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