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Haroldson, Rachelle; Ballard, Dave – Computer Science Education, 2021
Background and Content: Many children's books related to computer science have been published in the last five years, creating opportunities to integrate these texts into the classroom. Objective: Determine where the children's books support an inclusive computing culture by representing people with diverse intersectional identities engaging in…
Descriptors: Picture Books, Childrens Literature, Cartoons, Novels
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Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
Alverson, Brigid – School Library Journal, 2011
Apart from a handful of Archies at the supermarket checkout and a scattering of superhero comics in chain bookstores, comics have been hidden from public view for decades, tucked away in specialty shops that were invisible to all but a small cadre of hard-core fans. The iPad puts them back at people's fingertips, displayed in four-color glory and…
Descriptors: Cartoons, Handheld Devices, Computer Software, Programming
Stern, Jennifer; Valenza, Joyce Kasman – School Library Journal, 2011
Thanks to a slew of new, easy-to-use animation tools, one doesn't have to work at Pixar or DreamWorks to create a summer blockbuster. In fact, it's now a snap for young storytellers to learn the ABC's of animation. And that's bound to make learning a lot more interesting--and much more creative. At Springfield Township High School, in Erdenheim,…
Descriptors: Computer Software, Programming, Animation, Cartoons
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Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
Scaffolding is a learning approach designed to promote a deeper understanding, it is the support given during the learning process which is tailored to the needs of the student with the intention of helping the student achieve the learning goals, including resources, a compelling task, templates and guides, and guidance on the development of…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning
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Hibbitt, Catherine – Science Scope, 2010
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
Descriptors: Drama, Cartoons, Mechanics (Physics), Programming
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism