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Pugachev, Sarah – portal: Libraries and the Academy, 2019
Since 2014, the University Libraries at the University of Oklahoma in Norman has been a member of the Software Carpentry Foundation (now part of "The Carpentries"), a nonprofit organization dedicated to teaching basic computing skills to researchers. Through this partnership, we have taught over a dozen introductory programming workshops…
Descriptors: Academic Libraries, Computer Science Education, Partnerships in Education, Introductory Courses
Kaitlyn G. Fitzgerald; Elizabeth Tipton – Grantee Submission, 2022
As the body of scientific evidence about effective policies and practices grows, so does the need to effectively communicate that evidence to policy-makers and practitioners. Clearinghouses have emerged to facilitate the evidence-based decision-making process for education practitioners. While the results and methods for developing and analyzing…
Descriptors: Meta Analysis, Scientific Research, Evidence Based Practice, Decision Making
Kaitlyn G. Fitzgerald; Elizabeth Tipton – Journal of Research on Educational Effectiveness, 2022
As the body of scientific evidence about effective policies and practices grows, so does the need to effectively communicate that evidence to policy-makers and practitioners. Clearinghouses have emerged to facilitate the evidence-based decision-making process for education practitioners. While the results and methods for developing and analyzing…
Descriptors: Meta Analysis, Scientific Research, Evidence Based Practice, Decision Making
Naimah – Eurasian Journal of Applied Linguistics, 2022
This research shows the power of powerful metaphors in a language or linguistic perspective. It aimed at examining the important factors like reproduction of metaphors according to the theme of contestation, its duration, use of electronic media and problems associated with their forms, class and syntactic structures in a linguistic perspective.…
Descriptors: Figurative Language, Language Usage, Video Technology, Political Attitudes
Erin C. Yang; Robby Divine; Christine S. Kang; Sidney Chan; Elijah Arenas; Zoe Subol; Peter Tinker; Hayden Manninen; Alicia Feichtenbiner; Talal Mustafa; Julia Hallowell; Isiac Orr; Hugh Haddox; Brian Koepnick; Jacob O'Connor; Ian C. Haydon; Karla-Luise Herpoldt; Kandise Van Wormer; Celine Abell; David Baker; Alena Khmelinskaia; Neil P. King – Journal of Chemical Education, 2022
Undergraduate research experiences can improve student success in graduate education and STEM careers. During the COVID-19 pandemic, undergraduate researchers at our institution and many others lost their work-study research positions due to interruption of in-person research activities. This imposed a financial burden on the students and…
Descriptors: Undergraduate Students, Teaching Methods, COVID-19, Pandemics
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Spott, Jessica L., Ed.; Sobehrad, Lane J., Ed.; Hite, Rebecca L., Ed. – IGI Global, 2023
Locally or individually, STEM programs provide additional opportunities to engage K-12 students, including those from marginalized groups, with the support of STEM outreach organizations through the co-construction and implementation of STEM activities during school, out of school, at home, and in the community. Research suggests that…
Descriptors: STEM Education, Elementary Secondary Education, Partnerships in Education, School Community Programs
Lim, Billy; Hosack, Bryan; Vogt, Paul – Electronic Journal of e-Learning, 2012
This paper describes a framework for measuring student learning gains and engagement in a Computer Science 1 (CS 1) / Information Systems 1 (IS 1) course. The framework is designed for a CS1/IS1 course as it has been traditionally taught over the years as well as when it is taught using a new pedagogical approach with Web services. It enables the…
Descriptors: Academic Achievement, Computer Science, Internet, Information Systems
Major, Louis – Online Submission, 2010
Teaching computer programming to novices is a difficult task due to the complex nature of the subject, as negative stereotypes are associated with programming and because introductory programming courses often fail to encourage student understanding. This Protocol outlines the plan that is to be followed in order to investigate the effectiveness…
Descriptors: Stereotypes, Search Strategies, Programming, Robotics
Garretson, Gregory – International Journal of English Studies, 2008
This article presents a series of guidelines both for researchers in search of software to be used in linguistic analysis and for programmers designing such software. A description of the intended audience and the types of software under consideration and a review of some relevant literature are followed by a discussion of several important…
Descriptors: Computer Software, Guidelines, Applied Linguistics, Computational Linguistics
Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
Long, Ju – Journal of Information Technology Education, 2007
Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance…
Descriptors: Motivation, Computer Software, Programming, Researchers
Wainer, Howard; Robinson, Dan – Journal of Educational and Behavioral Statistics, 2006
This article presents an interview with R. Darrell Bock. He served as president of the Psychometric Society from 1972-1973. He has received the National Council on Measurement in Education award for "Contributions to the Design and Analysis of Educational Assessment" in 1990, the Educational Testing Service award for "Distinguished Contributions…
Descriptors: Interviews, Biographical Inventories, Personal Narratives, Awards