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Center on the Developing Child at Harvard University, 2021
This brief summarizes the working paper, "Understanding Motivation: Building the Brain Architecture That Supports Learning, Health, and Community Participation," which explains the science behind motivation--the "wanting" system and the "liking" system--as well as how those systems develop, and how that development…
Descriptors: Motivation, Cognitive Development, Brain, Child Development
Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
Aypay, Ayse – International Journal of Psychology and Educational Studies, 2018
This study introduces the topics of reward addiction and sensitivity to punishment in academic contexts to the literature. This study was designed firstly to develop reliable and valid measurement tools that can measure high school students' reward addiction and sensitivity to punishment in academic contexts, and secondly to test the structural…
Descriptors: Addictive Behavior, Rewards, Punishment, High School Students
Leganes-Fonteneau, Mateo; Nikolaou, Kyriaki; Scott, Ryan; Duka, Theodora – Learning & Memory, 2019
Stimuli conditioned with a substance can generate drug-approach behaviors due to their acquired motivational properties. According to implicit theories of addiction, these stimuli can decrease cognitive control automatically. The present study (n = 49) examined whether reward-associated stimuli can interfere with cognitive processes in the absence…
Descriptors: Knowledge Level, Rewards, Conditioning, Bayesian Statistics
Kirschmann, Erin K. Z.; Mauna, Jocelyn C.; Willis, Cory M.; Foster, Rebecca L.; Chipman, Amanda M.; Thiels, Edda – Learning & Memory, 2014
Conditioned stimuli (CS) can modulate reward-seeking behavior. This modulatory effect can be maladaptive and has been implicated in excessive reward seeking and relapse to drug addiction. We previously demonstrated that exposure to an appetitive CS causes an increase in the activation of extracellular signal-regulated kinase (ERK) and cyclic-AMP…
Descriptors: Conditioning, Stimuli, Cues, Rewards
MacKillop, James – Journal of the Experimental Analysis of Behavior, 2013
Delayed reward discounting is a behavioral economic index of impulsivity, referring to how much an individual devalues a reward based on its delay in time. As a behavioral process that varies considerably across individuals, delay discounting has been studied extensively as a model for self-control, both in the general population and in clinical…
Descriptors: Addictive Behavior, Rewards, Self Control, Genetics
Koffarnus, Mikhail N.; Wong, Conrad J.; Fingerhood, Michael; Svikis, Dace S.; Bigelow, George E.; Silverman, Kenneth – Journal of Applied Behavior Analysis, 2013
The current study examined whether monetary incentives could increase engagement and achievement in a job-skills training program for unemployed, homeless, alcohol-dependent adults. Participants (n?=?124) were randomized to a no-reinforcement group (n?=?39), during which access to the training program was provided but no incentives were given; a…
Descriptors: Incentives, Adults, Homeless People, Alcohol Abuse
King, Daniel L.; Delfabbro, Paul H.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2011
The research literature suggests that the structural characteristics of video games may play a considerable role in the initiation, development and maintenance of problematic video game playing. The present study investigated the role of structural characteristics in video game playing behaviour within a sample of 421 video game players aged…
Descriptors: Play, Video Games, Role, Addictive Behavior
King, Daniel; Delfabbro, Paul; Griffiths, Mark – International Journal of Mental Health and Addiction, 2010
Excessive video game playing behaviour may be influenced by a variety of factors including the structural characteristics of video games. Structural characteristics refer to those features inherent within the video game itself that may facilitate initiation, development and maintenance of video game playing over time. Numerous structural…
Descriptors: Video Games, Classification, Addictive Behavior, Psychology
Taylor, Myra Frances – International Journal of Mental Health and Addiction, 2012
This paper, details from an educational perspective the reasons graffitists give for their involvement in graffiti. Data gathered from interviews, web-blogs and newspaper reports were analysed within the grounded theory tradition allowing the core category of, "addicted to the risk, recognition and respect that the graffiti lifestyle provides" to…
Descriptors: Grounded Theory, Web Sites, Electronic Publishing, Rewards
Davenport, Kate; Houston, James E.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
"Mall disorders" such as excessive eating and compulsive buying appear to be increasing, particularly among women. A battery of questionnaires was used in an attempt to determine this association between specific personality traits (i.e., reward sensitivity, impulsivity, cognitive and somatic anxiety, self-esteem, and social desirability) and…
Descriptors: Personality Traits, Conceptual Tempo, Social Desirability, Females
Griffiths, Mark; Parke, Jonathan; Wood, Richard; Rigbye, Jane – International Journal of Mental Health and Addiction, 2010
Online poker is one of the fastest growing forms of online gambling yet there has been relatively little research to date. This study comprised 422 online poker players (362 males and 60 females) and investigated some of the predicting factors of online poker success and problem gambling using an online questionnaire. Results showed that length of…
Descriptors: Substance Abuse, Games, Internet, Prediction
Kleinpeter, Christine B.; Brocato, Jo; Koob, Jeffrey J. – Journal of Offender Rehabilitation, 2010
This study evaluates 3 drug-testing strategies implemented in 5 different jurisdictions with drug courts in Orange County, California. The purpose of the study was to determine whether the sweat patch acts as a deterrent and under what conditions it can be used to improve outcomes. Results indicated that although the use of the sweat patch did not…
Descriptors: Sanctions, Graduation Rate, Courts, Testing
Saville, Bryan K.; Gisbert, Amanda; Kopp, Jason; Telesco, Carolyn – Psychological Record, 2010
To examine the relation between Internet addiction and delay discounting, we gave 276 college students a survey designed to measure Internet addiction and a paper-based delay-discounting task. In our larger sample, we identified 14 students who met the criteria for Internet addiction; we also identified 14 matched controls who were similar to the…
Descriptors: College Students, Addictive Behavior, Correlation, Grade Point Average
Hsu, Shang Hwa; Wen, Ming-Hui; Wu, Muh-Cherng – Computers & Education, 2009
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the pathological use of MMORPG is a kind of modern addiction that can affect students' lives on both a physical and a psychological level. The purpose of this study…
Descriptors: Personality Traits, College Students, Games, Role Playing
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