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K. Kavitha; V. P. Joshith – Journal of Pedagogical Research, 2024
Artificial intelligence (AI) technologies continue to revolutionize various sectors, including their incorporation into education, particularly in K-12 science education, which has become evidently significant. This paper presents a bibliometric analysis and systematic review that examines the incorporation of AI technologies in K-12 science…
Descriptors: Artificial Intelligence, Science Education, Elementary School Science, Secondary School Science
Craig, Scotty D. – Advanced Distributed Learning Initiative, 2021
The dynamic and high-stakes nature of education and training requires reliance on evidence-based practices and policies to make decisions about technology adoption and implementation. In the report, "Science of Learning and Readiness (SoLaR) Recommendation Report: Science of Learning Practices for Distributed Online Environments"…
Descriptors: Science Education, Learning Readiness, Evidence Based Practice, Check Lists
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Kern, Cindy L.; Crippen, Kent J. – Journal of Science Education and Technology, 2017
Scientific inscriptions--graphs, diagrams, and data--and argumentation are integral to learning and communicating science and are common elements in cyberlearning environments--those involving the use of networked learning technologies. However, previous research has indicated that learners struggle to use inscriptions and when they engage in…
Descriptors: Scaffolding (Teaching Technique), Internet, Electronic Learning, Web Based Instruction
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Wolf, T. – IEEE Transactions on Education, 2010
Laboratory experience is a key factor in technical and scientific education. Virtual laboratories have been proposed to reduce cost and simplify maintenance of lab facilities while still providing students with access to real systems. It is important to determine if such virtual labs are still effective for student learning. In the assessment of a…
Descriptors: Science Education, Technical Education, Laboratory Training, Educational Experience
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Frezzo, Dennis C.; Behrens, John T.; Mislevy, Robert J. – Journal of Science Education and Technology, 2010
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are…
Descriptors: Computer Simulation, Computer Networks, Educational Environment, Models
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Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
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Yang, Jie Chi; Lin, Yi Lung – Educational Technology & Society, 2010
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more students to share and exchange information. This problem affects interactions among group members. To…
Descriptors: Electronic Learning, Student Attitudes, Pretests Posttests, Achievement Tests
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Cantrell, Pamela; Knudson, Mark S. – Computers in the Schools, 2006
Participants in a science professional development field experience were surveyed for their perceptions of the impacts of integrating a wireless local area network (WLAN), pocket PCs, and laptops as tools for enhancing science inquiry. Pocket PCs and laptops were used for data collection and analysis and for communication of research results to…
Descriptors: Field Experience Programs, Data Collection, Educational Technology, Inquiry
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Rosenbaum, Eric; Klopfer, Eric; Perry, Judy – Journal of Science Education and Technology, 2007
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…
Descriptors: Science Education, Educational Games, Experiential Learning, Simulated Environment