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Showing 1 to 15 of 608 results Save | Export
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Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
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Yi-chen Chen – Education and Information Technologies, 2024
Augmented Reality (AR) is believed a suitable teaching method for beginning-level Chinese as a Foreign Language (CFL) learners in learning Chinese characters, as the effects of AR on visualization may enhance recognition of pictographic characters and the integration of multimedia may facilitate comprehension of this logographic language. Yet the…
Descriptors: Computer Simulation, Chinese, Written Language, Second Language Learning
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Villalonga-Gomez, Cristina; Ortega-Fernandez, Eglee; Borau-Boira, Elena – IEEE Transactions on Learning Technologies, 2023
The application of the metaverse poses important challenges for the field of education. The aim of this article is to analyze the evolution of the development of the metaverse experiences in Higher Education and thus identify the key aspects of its application as a virtual environment for teaching and learning. To this end, a systematic literature…
Descriptors: Higher Education, Electronic Learning, Educational Environment, Second Language Instruction
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Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
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Xiang bin Qiu; Cheng Shan; Jin Yao; Qing ke Fu – Education and Information Technologies, 2024
In recent years, an increasing number of teachers and researchers have used virtual reality (VR) to enhance English as a foreign language (EFL) learning, but the learning effects they found varied. Because of these differences, we conducted a meta-analysis. This study aims to compare the effectiveness of VR-based EFL learning methods with…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Technology Uses in Education
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Oya Özgün; Olgun Sadik – Educational Policy Analysis and Strategic Research, 2023
Virtual Reality (VR) is a technology with a potential impact on education. Due to cost and usability limitations, it has not been used extensively. However, recent research studies suggested VR as a learning environment with benefits on students' learning performance through experience. It especially has various benefits for language learners.…
Descriptors: Computer Simulation, Second Language Learning, Educational Environment, Technology Integration
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Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
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Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Ukera-Kajoh, Betty – ProQuest LLC, 2023
Foreign language education in the United States has historically produced poor outcomes, with very few language learners achieving communicative competence. The increasing global demand for multilingual professionals makes the issue a salient one. The purpose of this basic qualitative study was to explore the perspectives of U.S. middle school…
Descriptors: Second Language Instruction, Middle School Teachers, Language Teachers, Spanish
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Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
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Farzaneh Khodabandeh – Language Teaching Research, 2025
Integrating improved technologies such as augmented reality (AR) within flipped classes has gained popularity among scholars. This study was carried out to examine the effect of AR-based instruction on English as a foreign language (EFL) learners' speaking skills in online flipped and face-to-face classes. To this end, out of 65 students who had…
Descriptors: Computer Simulation, Flipped Classroom, Program Effectiveness, Technology Uses in Education
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Ali Sharaf Al Musawi; Asma Al Suhi; Zainab Al Mamari – Contemporary Educational Technology, 2025
Virtual reality (VR) has fundamentally changed how students interact with their subjects and learn because it offers an immersive learning environment. This qualitative study aims at exploring Omani English as a foreign language (EFL) teachers' perceptions of using VR. It employed semi-structured interviews with 20 schoolteachers working in…
Descriptors: Language Teachers, Teacher Attitudes, Second Language Instruction, English (Second Language)
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Assem, Kabdykalymkyzy; Turagulovna, Ayupova Gulbarshyn; Sharifullina, Mamanova Alma; Bayakhmetovna, Mukhamediyeva Assel; Rakhmetolinovna, Akmanova Galiya; Kaiyrbekovich, Omarov Murat – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get the opinions of academics about augmented reality technology, which is one of the psychological and pedagogical innovative technologies to teach English to university students. In this study, the qualitative research method, one of the research methods and techniques, was used. The study group of the research…
Descriptors: Educational Technology, Educational Innovation, English (Second Language), Second Language Instruction
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