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Mimouni, Abderrahim – Education and Information Technologies, 2022
This study investigated whether reflective class feedback (RCF) boosts the effectiveness of mobile gamified quizzing in enhancing active learning in higher education. A quasi-experimental non-equivalent group design was adopted in this study to measure the effect of mobile gamified quizzing with and without RCF on students' achievement. Two intact…
Descriptors: Handheld Devices, Active Learning, Gamification, Tests
Patcharakorn Seemanath; Sasa Watanapokakul – LEARN Journal: Language Education and Acquisition Research Network, 2024
Active learning is recognized as an instructional approach that engages students in active participation and encourages them to reflect on the learning process. This research study aimed to investigate the effectiveness of implementing active learning in the "English at Work" course and to explore EFL undergraduate students' attitudes…
Descriptors: Active Learning, English (Second Language), Second Language Learning, Undergraduate Students
Engagement in Language Learning: A Systematic Review of 20 Years of Research Methods and Definitions
Phil Hiver; Ali H. Al-Hoorie; Joseph P. Vitta; Janice Wu – Language Teaching Research, 2024
At the turn of the new millennium, in an article published in "Language Teaching Research" in 2000, Dörnyei and Kormos proposed that 'active learner engagement is a key concern' for all instructed language learning. Since then, language engagement research has increased exponentially. In this article, we present a systematic review of 20…
Descriptors: Second Language Learning, Second Language Instruction, Research Methodology, Active Learning
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Sasa Watanapokakul – rEFLections, 2024
In synchronous online EFL classrooms, students often exhibit passive participation and boredom when learning grammar. This research study presents the development of an online active grammar learning instructional model, named LPCR, which incorporates Byrne's Presentation-Practice Production (PPP) approach and Fink's holistic view of active…
Descriptors: Grammar, Synchronous Communication, Electronic Learning, Distance Education
Leyi Cao – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This study explored two new pedagogical conceptions--project-based learning (PBL) and self-regulated learning (SRL), to enhance effective English teaching and learning in Macao, and to prepare EFL learners for life-long learning. PBL makes English instruction engaging and SRL empowers learners to take ownership of their learning process. The…
Descriptors: Foreign Countries, Reading Instruction, English (Second Language), Second Language Learning
Tanaka, Mitsuko – Innovation in Language Learning and Teaching, 2023
Self-construal refers to the process by which individuals define the self in relation to others. It underpins cognition, motivation, and social behavior. While the importance of the self is well acknowledged in the field of second language (L2) learning motivation, how self-construal is associated with L2 learning motivation in project-based…
Descriptors: Student Motivation, Gender Differences, Student Projects, Active Learning
Hafner, Christoph A.; Xia, Sichen – RELC Journal: A Journal of Language Teaching and Research, 2023
The COVID-19 pandemic posed novel challenges to language teachers and learners, as 'emergency remote teaching' became a necessity in order for teachers and learners to isolate from one another. Much has already been written about the nature of those challenges and language teachers' response to them, which response frequently made use of…
Descriptors: Distance Education, Electronic Learning, Student Projects, Active Learning
Rosanne Zeppieri – NECTFL Review, 2024
Research confirms that critical thinking plays a fundamental role in decision making and problem solving, skills that are essential to function as successful adults in a complex world. Consequently, it has been a focus of educational research for decades. Faculty meetings and teacher training sessions repeatedly run sessions on ways that teachers…
Descriptors: Critical Thinking, Language Proficiency, Second Language Learning, Problem Solving
Lijie Hao; Kun Tian; Umi Kalsum Mohd Salleh; Chin Hai Leng; Shigang Ge; Xinliang Cheng – Malaysian Journal of Learning and Instruction, 2024
Purpose: With the evolving demands of the global and Chinese economies, cultivating critical thinking and creativity has become imperative for social and economic development. However, contemporary educational practices have not kept pace with this essential need. This study examines the effects of project-based learning and project-based flipped…
Descriptors: Foreign Countries, Vocational Education, College Students, English (Second Language)
Suphasa Phupunna; Nareerat Hongsamsibkao – Journal of Education and Learning, 2024
This study investigates the effects of combining blooket games with active learning to improve Chinese vocabulary memorization in first-year Chinese Language Teaching students at Rajabhat Mahasarakham University. This approach aimed to make learning more engaging for Thai students. The intervention involved 26 participants and vocabulary…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Instructional Materials
Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
Aflah, Mita Nur; Fajar, Eka – International Online Journal of Education and Teaching, 2022
This research sets out to enhance students' active learning through group discussion roleplaying. The research recorded the implementation of group discussion in order to find the revision in the teaching-learning process. Classroom action research involving students from a higher institution was used. The data was collected from observations and…
Descriptors: Active Learning, Group Discussion, Role Playing, Student Participation
Arnantawut Tiang-uan – Anatolian Journal of Education, 2024
Engaging students in active learning environments like task-based presentations can be challenging, as several factors influence their motivation. The purpose of this study was to investigate the factors influencing motivation in task-based learning in the English for Presentation course. Thirty undergraduate students who enrolled in the English…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Active Learning
Taufik Arochman; Margana Margana; Ashadi Ashadi; Sarifah Achmad; Dwitiya Ari Nugrahaeni; Imam Baihaqi – Journal of Pedagogical Research, 2024
Many EFL learners believe writing is a hard skill to master. Project-based learning is argued to be an effective solution to the problem. This study is aimed to look at the effect of Project-based learning (PJBL) on English writing skill for Indonesian EFL learners and their perceptions of PJBL. A mixed-method approach was implemented in this…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Teaching Methods