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Showing 1 to 15 of 37 results Save | Export
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Tao, Yingxu; Zou, Bin – Computer Assisted Language Learning, 2023
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate effective classroom learning. The research focused on Chinese students' perceptions of using Kahoot! in classroom teaching in order…
Descriptors: Student Attitudes, Educational Games, Audience Response Systems, English (Second Language)
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Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
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Litualy, Samuel Jusuf; Serpara, Henderika; Wenno, Eldaa Crystle – Journal of Education and Learning (EduLearn), 2022
This study aimed to determine the effect of the Kahoot! educational game learning media on German language students' learning outcomes in the "Sprechfertigkeit" 2 course. The sample of this study consisted of 37 students. The test instruments were given during the pretest and posttest. The data were processed and analyzed by the SPSS…
Descriptors: Game Based Learning, Educational Technology, Outcomes of Education, German
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Kiki Juli Anggoro; Annisa Laura Maretha – International Journal of Distance Education Technologies, 2025
This study examines Thai university students' perceptions of Interactive Response Systems (IRSs) in fully online English instruction, addressing the limited research on their use in virtual classrooms. A mixed-method approach, involving surveys and interviews with 289 participants, revealed generally positive perceptions of IRSs as tools that…
Descriptors: Online Courses, English (Second Language), Second Language Instruction, Second Language Learning
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Jon-Chao Hong; Kai-Hsin Tai; Tzu-Yu Tai – Journal of Computer Assisted Learning, 2024
Background: This study was motivated by the need to enhance Mandarin learning through embodied interactions and physical engagement methods. While most studies confirm the positive effects of touchscreen devices on learning, mixed findings suggest a need for more engaging methods. This research addresses these gaps by exploring the benefits of…
Descriptors: Electronic Learning, Computer Oriented Programs, Audience Response Systems, Second Language Learning
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Abdullah Al-Abri; Fatemeh Ranjbaran Madiseh; Mostafa Morady Moghaddam – Asia-Pacific Education Researcher, 2025
Enhancing students' lexical fluency and academic performance in speaking exams presents a significant challenge for English as a foreign language (EFL) instructors. The pursuit of effective tools to engage students and facilitate their learning process has been ongoing. The incorporation of technology in EFL learning contexts, particularly through…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
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Ebadi, Saman; Rasouli, Rezvan; Mohamadi, Mona – Interactive Learning Environments, 2023
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners' performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners' understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Second Language Learning, English (Second Language)
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Almusharraf, Norah – Interactive Learning Environments, 2023
This study functioned as a digital literacy technique that aided in raising students' motivation and classroom dynamics in reviewing writing structure, terminologies, and related knowledge. This study investigated the effects of integrating questioning strategies with the game-based student response system (GSRS), Kahoot!, into English literature…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Online Courses
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Pérez-Segura, José Jaime; Sánchez Ruiz, Raquel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Computer Assisted Language Learning, 2022
The present study firstly assesses how students can develop and improve the skills of listening and reading through personalized feedback. Secondly, it evaluates the motivational effects of the use of Audience Response Systems (ARS) in English lessons in comparison with the lessons where these electronic devices are not used. In three sessions, 68…
Descriptors: Feedback (Response), Individualized Instruction, Listening Skills, Reading Skills
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Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Kolisnyk, Maryna; Kornytska, Yuliya; Ogurtsova, Olga; Sokyrska, Olga – Arab World English Journal, 2022
Many factors influence the development of the educational system, and today it is a global COVID-19 pandemic. Stakeholders in the educational process need to adjust to a new distant reality without compromising the quality. The formative assessment proved to be a suitable approach to overcome existing challenges, and one of the most popular tools…
Descriptors: Computer Oriented Programs, Audience Response Systems, Formative Evaluation, English for Special Purposes
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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
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Huang, Joan Wan-Ting – Reading Matrix: An International Online Journal, 2021
Student response systems (SRSs) have been applied in a wide array of educational contexts to promote engaging learning. There exists scant empirical evidence about comparing web-based SRS with other modalities of response methods. In the present study, a quasi-experimental research design was undertaken to compare three learning conditions on EFL…
Descriptors: Audience Response Systems, Learner Engagement, English (Second Language), Second Language Learning
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Hui-Wen Huang; Daniel J. Mills; Joseph Anthony Narciso Z. Tiangco – SAGE Open, 2024
Previous studies have shown that inquiry-based learning (IBL) and flipped learning effectively promote student engagement and learning outcomes in language classrooms. Meanwhile, technology-enhanced formative assessment (TEFA) with well-designed instructional strategies can provide engaging learning opportunities for learners of English as a…
Descriptors: Inquiry, Active Learning, Creative Teaching, Writing Improvement
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Mays, Benjamin R.; Yeh, Hui-Chin; Chen, Nian-Shing – Asia-Pacific Education Researcher, 2020
While Audience Response System (ARS) such as Kahoot! can promote learner self-regulation and enhance comprehension by engaging cognitive processing on multiple levels, learning behavior in questioning with ARS was understudied. The present study explores the use of Kahoot! with student-generated questioning, to report the effect on students'…
Descriptors: Audience Response Systems, Questioning Techniques, English (Second Language), Second Language Learning
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