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Showing 1 to 15 of 48 results Save | Export
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Silvis, Deborah; Lee, Victor R.; Clarke-Midura, Jody; Shumway, Jessica F. – Information and Learning Sciences, 2022
Purpose: Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to…
Descriptors: Programming, Coding, Kindergarten, Robotics
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Ban, Midori; Uchiyama, Ichiro – Early Child Development and Care, 2022
Pretend play is important for children's development. However, recent research indicates that, as preschool children age and get more proficient at pretend play, they prefer real objects. We examined whether toddlers prefer real objects when they are younger as well as when they are older and more proficient in pretend play situations. Forty-three…
Descriptors: Preschool Children, Toys, Play, Toddlers
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Herzberg, Orit; Fletcher, Katelyn K.; Schatz, Jacob L.; Adolph, Karen E.; Tamis-LeMonda, Catherine S. – Child Development, 2022
Object play yields enormous benefits for infant development. However, little is known about natural play at home where most object interactions occur. We conducted frame-by-frame video analyses of spontaneous activity in two 2-h home visits with 13-month-old crawling infants and 13-, 18-, and 23-month-old walking infants (N = 40; 21 boys; 75%…
Descriptors: Infants, Infant Behavior, Play, Object Manipulation
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Martin-Cruz, Natalia; Martin-Gutierrez, Adrian; Rojo-Revenga, Miguel – International Journal of Research & Method in Education, 2022
Methods for teaching higher education students how to learn teamwork skills are constantly evolving. Over the last few years, serious games have become popular in business schools for stimulating teamwork among students by making them focus on the game while pursuing a team objective. Among these games, LEGO® Serious Play has shown enormous…
Descriptors: Toys, Play, Teamwork, Cooperative Learning
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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
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Hashmi, Salim; Vanderwert, Ross E.; Paine, Amy L.; Gerson, Sarah A. – Developmental Science, 2022
Doll play provides opportunities for children to practice social skills by creating imaginary worlds, taking others' perspectives, and talking about others' internal states. Previous research using functional near-infrared spectroscopy (fNIRS) found a region over the posterior superior temporal sulcus (pSTS) was more active during solo doll play…
Descriptors: Toys, Play, Social Cognition, Interpersonal Competence
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Nathalie Benesova – Cogent Education, 2023
The paper outlines the design of a LEGO Serious Play (LSP)-based undergraduate management module delivered to a diverse group of students, and consequently evaluates the LSP workshops. It argues for the importance of participatory and co-creational approaches to management education, and demonstrates that LSP is a method that has the potential to…
Descriptors: Business Administration Education, Undergraduate Students, Play, Teaching Methods
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Sillanpää, Taina; Visuri, Fredrika; Ruokonen, Inkeri – Global Education Review, 2022
Historically, Finnish early childhood education has been largely based on Friedrich Froebel's pedagogy. However, Froebelian pedagogy is no longer as well known in Finland as it once was. We at the Kindergarten Museum in Helsinki wanted to increase awareness of the Froebelian tradition. Together with artist Alexander Reichstein, we came up with the…
Descriptors: Foreign Countries, Learning Processes, Play, Instructional Design
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Alkouri, Zaid – Cogent Education, 2022
Spatial ability is a form of intelligence where a person demonstrates the capacity to mentally generate, transform, and rotate a visual image and thus understand and recall spatial relationships between real and imagined objects. The aim of this paper is three-fold: (1) to review related empirical studies on spatial abilities for young children…
Descriptors: Skill Development, Spatial Ability, Young Children, Early Childhood Education
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Patry, Mary Beth; Horn, Eva – Young Exceptional Children, 2020
Decades of research have illustrated the linguistic, social, and cognitive growth that occurs in the context of play (e.g., Baron-Cohen, 1987; Lifter, Foster-Sanda, Arzamarski, Briesch, & McClure, 2011; Lillard et al., 2013; Ungerer & Sigman, 1984). Play also provides opportunities to practice and gain important social skills. During play…
Descriptors: Play, Preschool Children, Autism, Skill Development
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Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
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Petersson, Jöran; Weldemariam, Kassahun – Scandinavian Journal of Educational Research, 2022
In preschool, numbers and shapes typically appear as separate topics. This study explores how a game, designed as a guided play activity with figurate numbers, functions in a preschool context. The guided play involved parking Lego cars in a rectangular shape, and to find out for which number of Lego cars this is possible. Thirteen preschool…
Descriptors: Preschool Education, Teacher Student Relationship, Play, Toys
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Michael Graffin; Rachel Sheffield; Rekha Koul – Journal for STEM Education Research, 2022
The international "FIRST® LEGO® League (FLL): Challenge" is a popular educational robotics and STEM competition designed to promote primary and early high school students' STEM interests and careers, and twenty-first century skill development. The "FLL Challenge" currently involves over 318,000 students (aged 9-16 years) in…
Descriptors: Robotics, Competition, STEM Education, Student Attitudes
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Brito, Rita; Dias, Patrícia; Oliveira, Gabriela – British Journal of Educational Technology, 2018
Contemporary homes are filled with digital technologies, and children are exposed to them almost since birth, initiating their first digital experiences at very early ages (Chaudron et al., [Chaudron, S., 2015], "Young children (0-8)"). This trend is expected to become stronger, as our future has been envisioned around the concept of the…
Descriptors: Young Children, Toys, Barriers, Childhood Attitudes
Zimmermann, Laura; Foster, Lindsey; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – American Educator, 2019
The last 15 years have witnessed a quiet revolution in the understanding of spatial skills, and the authors are finding that these all-important science, technology, engineering, and math (STEM) competencies are rooted in spatial knowledge. Spatial skills are the tools use to visualize and navigate the world. Spatial skills allows people to…
Descriptors: Spatial Ability, STEM Education, Play, Toys
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