Publication Date
In 2025 | 4 |
Since 2024 | 19 |
Since 2021 (last 5 years) | 43 |
Since 2016 (last 10 years) | 90 |
Since 2006 (last 20 years) | 360 |
Descriptor
Source
Author
Hwang, Gwo-Jen | 3 |
Bekele, Teklu Abate | 2 |
Bertacchini, Francesca | 2 |
Bilotta, Eleonora | 2 |
Borokhovski, Eugene | 2 |
Chen, Ching-Huei | 2 |
Clarebout, Geraldine | 2 |
El Saadi, Lina | 2 |
Elen, Jan | 2 |
Keller, John M. | 2 |
Kim, ChanMin | 2 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 20 |
Turkey | 15 |
China | 12 |
Australia | 11 |
United Kingdom | 10 |
Canada | 9 |
Singapore | 7 |
Indonesia | 6 |
United States | 6 |
California | 5 |
Croatia | 5 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
Mohammad Albataineh; Brenda Warren; Adel Al-Bataineh – International Journal of Technology in Education and Science, 2024
This action research project is intended to determine the effects of Chromebook technology on student engagement in the secondary classroom. The study involved a classroom of first-year students enrolled in a health course. These students used Chromebooks for the first time as part of the one-to-one (1:1) initiative. Chromebooks were utilized as a…
Descriptors: Computer Uses in Education, Learner Engagement, Grade 9, Health Education
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Amy Baldwin; Louis Nadelson; Dana Tribble – Journal of Effective Teaching in Higher Education, 2024
College students have a variety of temptations that can keep them from making the most of their learning in and out of the classroom. Moreover, students' habits and behaviors related to mobile device use can hinder their learning and can stymie faculty's effective teaching practices. To explore these issues, we conducted a phenomenological study…
Descriptors: Student Motivation, Student Behavior, Handheld Devices, College Freshmen
Altinpulluk, Hakan; Kilinc, Hakan; Alptekin, Gokhan; Yildirim, Yusuf; Yumurtaci, Onur – Open Praxis, 2023
The aim of this study was to determine the relationship between the intrinsic motivation levels and self-directed learning levels of learners within a massive open online course environment. In addition, the relationship between these variables and the technology competences/average daily use times of technology were also studied. This study was…
Descriptors: MOOCs, Independent Study, Student Motivation, Correlation
Ali, Numan; Ullah, Sehat; Raees, Muhammad – Education and Information Technologies, 2022
Virtual Periodic Table (VPT) is an effective software tool to present elements in a conceivable three-dimensional (3D) mode. VPT is used to assist users in their learning before performing any hands-on activities in chemistry laboratory. Various VPTs have been developed for enhancing the learning process of chemistry education. Different types of…
Descriptors: Chemistry, Computer Uses in Education, Demonstrations (Educational), Visual Aids
Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi – Interactive Learning Environments, 2023
Computer-based virtual learning environments (CBVLEs) have attracted attention as a learning innovation that can foster students' self-efficacy and intrinsic motivation. Research on the instructional design regarding these aspects of learning in a virtual learning environment is rather piecemeal. This study investigates the instructional design of…
Descriptors: Nursing Education, Computer Uses in Education, Student Satisfaction, Instructional Design
Ivana Cimermanová; Dajana Jelavic – Advanced Education, 2024
Reflective learning is an important factor that has a positive impact on students' learning efficacy. The study aims to bring insight into the use of e-portfolios as a means and tool to promote reflection in the classroom and build self-reflection habits, plan learning activities and build learning autonomy. Mahara e-portfolio was used during the…
Descriptors: Foreign Countries, Secondary School Students, Portfolios (Background Materials), Computer Uses in Education
Shard; Devesh Kumar; Sapna Koul – International Journal of Learning Technology, 2024
This study aims to examine the effects of e-learning management system -- quality characteristics and student characteristics on continuous intention to use e-LMS. This empirical and quantitative study focuses on emerging nations, specifically India, and explores the acceptance of e-LMS among students. While previous research has examined student…
Descriptors: Foreign Countries, Electronic Learning, Undergraduate Students, Graduate Students
Renjie Song; Yaru Zheng – SAGE Open, 2024
Learning Management Systems (LMS) are crucial in modern educational technology, enhancing education through personalized support, efficient resource management, and data-driven decision-making. LMS holds a pivotal position in contemporary higher education. This research explores undergraduate students' continued learning intentions, grounded in…
Descriptors: Intention, Learning Management Systems, Undergraduate Students, Educational Technology
Ilana Dubovi; Idit Adler – Interactive Learning Environments, 2024
Computer-based simulations are highly effective in supporting students' deep conceptual understanding of scientific ideas. However, in the unprecedented era of the COVID-19 outbreak, students around the world experienced an induced state anxiety, which may have affected their engagement with the learning environments and ultimately their academic…
Descriptors: COVID-19, Pandemics, Anxiety, Learner Engagement
Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
Lu, Kaili; Pang, Feng; Shadiev, Rustam – Education and Information Technologies, 2023
Asynchronous online learning has gained great popularity in higher education, especially due to the recent COVID-19 pandemic. However, few studies have investigated how to maintain students' continuous usage intention of asynchronous online courses in the context of higher education. This study incorporated four key factors (intrinsic motivation,…
Descriptors: Asynchronous Communication, Educational Technology, Technology Uses in Education, College Students