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Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Reading Teacher, 2018
Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given the engagement that students feel during gameplay, it is sensible to include elements of game design to motivate students and create a space for comprehensive vocabulary instruction. Designing a gamified…
Descriptors: Vocabulary Development, Vocabulary Skills, Game Theory, Curriculum Design
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Mäkelä, Tiina; Helfenstein, Sacha; Lerkkanen, Marja-Kristiina; Poikkeus, Anna-Maija – Learning Environments Research, 2018
The present educational design research involved analysing Finnish upper secondary school students' participation in the improvement of their psychosocial and technology-enhanced physical learning environment (LE). It examined which LE characteristics students considered important when redesigning their LE, and whether they felt that their ideas…
Descriptors: Foreign Countries, Student Participation, Secondary School Students, Educational Environment
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Casanova, Diogo; Di Napoli, Roberto; Leijon, Marie – Teaching in Higher Education, 2018
To date, learning spaces in higher education have been designed with little engagement on the part of their most important users: students and teachers. In this paper, we present the results of research carried out in a UK university. The research aimed to understand how students and teachers conceptualise learning spaces when they are given the…
Descriptors: Space Utilization, Higher Education, Educational Environment, Classroom Design
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Pearson, Rebecca; Howe, Julia – Educational Psychology in Practice, 2017
This article outlines a small-scale research project that attempted to involve primary aged pupils actively in the redesign of their school playground. The project stemmed from concerns raised by school staff regarding the frequency of problematic behaviours during unstructured times, particularly lunchtimes, and the decision to redesign the…
Descriptors: Student Participation, Playgrounds, Play, Design Preferences
Riggs, Shannon A.; Linder, Kathryn E. – IDEA Center, Inc., 2016
Active learning activities and pedagogical strategies can look different in online learning environments, particularly in asynchronous courses when students are not interacting with the instructor, or with each other, in real time. This paper suggests a three-pronged approach for conceptualizing active learning in the online asynchronous class:…
Descriptors: Asynchronous Communication, Online Courses, Student Participation, Active Learning
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Burke, Lindsey M. – Journal of School Choice, 2016
The assumption that rational choice dynamics will lead to diversity of school supply is at the heart of K-12 school choice arrangements. Yet as the field of school choice becomes more established, there will be the "inexorable push toward homogenization." If vouchers, tuition tax credit scholarships, and education savings accounts become…
Descriptors: School Choice, Charter Schools, Educational Vouchers, Tax Credits
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Roberts, Lindsay – College & Research Libraries, 2017
How can we better engage adult learners during information literacy sessions? How do we increase students' perception of the relevance and importance of information literacy skills for academic work and life in the real world? To explore these questions, the ARCS Model of Motivational Design and Problem-Based Learning were used to develop…
Descriptors: Adult Students, Online Searching, Search Strategies, Information Skills
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Grummon, Phyllis T. H. – EDUCAUSE Quarterly, 2009
Conceptions of the learning process have varied over time, from seeing learners as "blank slates" for a teacher to fill to the view that, unless a learner is engaged in actively constructing knowledge, little will be learned or retained. As research on the physiological aspects of learning has revealed, active engagement with the learning…
Descriptors: Campuses, Educational Facilities Design, Best Practices, Educational Facilities Planning
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Fox, Robert; Stuart, Crit – EDUCAUSE Quarterly, 2009
Georgia Tech Library has undergone two learning space renovations in the past six years, with a third in 2009. This work is grounded in techniques that elicit user input. Library staff hope one day to completely renovate the entire 220,000-square-foot main library facility. Until that day arrives, library staff are making incremental improvements…
Descriptors: Educational Facilities Improvement, Space Utilization, Design Preferences, Library Development
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Zacharis, Nick Z. – Journal of College Teaching & Learning, 2009
Rapid technological advances in the areas of telecommunications, computer technology and the Internet have made available to tutors and learners in the domain of online learning, a broad array of tools that provide the possibility to facilitate and enhance learning to higher levels of critical reflective thinking. Computer mediated communication…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Problem Solving
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Peachey, Paul; Jones, Paul; Jones, Amanda – Electronic Journal of e-Learning, 2006
This paper presents an empirical study involving initiatives that encouraged students to log onto online courses in entrepreneurship delivered by the University of Glamorgan. The aim of the research was to explore items of interest to the online students that may increase participation in the forums and hence potentially enhanced engagement with…
Descriptors: Student Participation, Student Motivation, Motivation Techniques, Online Courses