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Kosarikov, Alexander N.; Davydova, Natalia G. – Prospects, 2022
Economic development calls for the modernization of high-school education, which is hindered by the inertia of the current hierarchical system of schooling. An analysis of statistical data that describe the dynamics of structural changes in the economy and investment in public education showed a demand for the implementation of extracurricular…
Descriptors: Extracurricular Activities, Sustainable Development, Economic Development, High School Students
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Fischer, Brett; Golden, Julia – Canadian Journal of Education, 2018
Scholarly literature is replete with suggestions for fostering creativity in both teachers and students; however, few articles exist where practitioners appraise these methods and generate theories of their own. After a semester of team teaching using a creative project-based learning (PBL) approach, we reviewed, through a mutual interview…
Descriptors: Creativity, Creative Development, Team Teaching, Active Learning
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Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
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Nimer, Ameen Mohammad – Journal of Educational Issues, 2016
This study aims at identifying the reality of stimulating educational environment for creativity at the Najran University (NU), and the importance of the availability of certain influencing factors, which in turn contribute to the provision of innovative and creative projects. Reviewing the literature and related studies, the importance of the…
Descriptors: Foreign Countries, College Environment, Creativity, Innovation
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Fabricatore, Carlo; López, Ximena – Creativity Research Journal, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Descriptors: Creativity, Educational Games, Video Games, Material Development
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Roman, Harry T. – Technology and Engineering Teacher, 2011
People tend to think that inventions must be complex and sophisticated. Yet, some of the most useful inventions have been simple, or elegant, like Velcro, zippers, and Post-it[R] notes. Kitchen utensil drawers are filled with all sorts of great inventions, and in this article, the author discusses a challenge that allows students to develop their…
Descriptors: Recreational Activities, Innovation, Student Projects, Assignments
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Tech Directions, 2008
Judge Harry T. Roman, an electrical engineer and inventor himself, has selected the best entries in the 2007-2008 "Tech Directions" Inventors Award Competition. This year's challenge called for students to devise new uses for the common Ping-Pong ball. Of the results, the judge notes "The ideas submitted were most interesting, with a high number…
Descriptors: Awards, Program Proposals, Profiles, Student Projects
Elias, Maurice J.; Klein, Dena A.; DeLuca, Amy; Smith, David R.; Fattal, Laura F.; Bento, Angela; Leverett, Larry – Principal Leadership, 2006
The Laws of Life is an international essay contest and social and emotional learning (SEL) initiative that many school districts use to build students' SEL and related abilities. In the contest, students reflect on their identities--who they are, who they want to become, and what they want their lives to stand for--by writing about the main values…
Descriptors: Graphic Arts, Art Education, Art Expression, Photojournalism