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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Demirbas, Duysal; Timur Ogut, Sebnem – Turkish Online Journal of Distance Education, 2020
Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student…
Descriptors: Electronic Learning, Game Based Learning, Expectation, Active Learning
Pratt, Renée M. E.; Smatt, Cindi T.; Wynn, Donald E. – Information Systems Education Journal, 2017
This applied database exercise utilizes a scenario-based case study to teach the basics of Microsoft Access and database management in introduction to information systems and introduction to database course. The case includes background information on a start-up business (i.e., Carol's Travel Club), description of functional business requirements,…
Descriptors: Tourism, Database Management Systems, Database Design, Information Systems
Robinson, David F. – Journal of Applied Research for Business Instruction, 2016
This paper describes an experiential capstone strategy course and an interesting innovation by a team of students that helps spread experiential learning to many business courses. Students operate a retail café as a captive client for strategic consulting. Students sweep floors, serve espresso drinks, and set strategy. The café is a learning…
Descriptors: Experiential Learning, Business Administration Education, Retailing, Consultants
Barris, Cristina; Torres, Lluís; Simon, Enric – Journal of Technology and Science Education, 2016
This article presents the results of a case involving the application of project-based learning carried out with students in the Mechanical Engineering degree program at the University of Girona. The project, entitled "Design and construction of a wooden bridge", was conducted at the Polytechnic School in the third-year Structures…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
Applebaum, Lauren R.; Vitale, Jonathan M.; Gerard, Elizabeth; Linn, Marcia C. – Educational Technology & Society, 2017
Physical design projects are a way to motivate and engage students in authentic science and engineering practices. Web-based tools can support design projects to ensure that students address and reflect upon critical science concepts during the course of the project. In addition, by specifying challenging design goals that require students to…
Descriptors: Inquiry, Technology Uses in Education, Student Projects, Online Courses
Parks, Rachida F.; Hall, Chelsea A. – Information Systems Education Journal, 2016
This case study consists of a real database project for a charter school--Scholar's Academy--and provides background information on the school and its cafeteria processing system. Also included are functional requirements and some illustrative data. Students are tasked with the design and development of a database for the purpose of improving the…
Descriptors: Database Design, Systems Development, Case Studies, Teaching Methods
Conner-Zachocki, Jennifer – Theory Into Practice, 2015
Digital technologies have had a significant impact on how educators have come to understand and define literacy, and on the types of literacies and literacy practices that are required in the 21st century. In response, organizations such as the National Council of Teachers of English (NCTE) have designed frameworks that attempt to articulate…
Descriptors: Best Practices, Multiple Literacies, Media Literacy, Professional Associations
Roman, Harry T. – Technology and Engineering Teacher, 2012
A design challenge is all about planning first and understanding the problem before diving in and looking frantically for a solution. Any experienced engineer or designer will tell one to think first and plan the steps before acting. An experienced carpenter friend of the author always said to "take many measurements and cut once." There is great…
Descriptors: Exhibits, Energy, Production Techniques, Story Telling
Dockter, DuWayne L. – Journal of Curriculum and Teaching, 2013
The principle purpose of this article serves a number of purposes. Among them, it provides instructors with a tested financial statement report project. It also helps students to develop higher-level learning skills. In addition, the project provides an opportunity for students to apply their basic accounting knowledge to the analysis and use of…
Descriptors: Annual Reports, Financial Services, Financial Audits, Accounting
Wheeler, Lindsay B.; Whitworth, Brooke A.; Gonczi, Amanda L. – Science Teacher, 2014
The number of students majoring in science, technology, engineering, and math (STEM) is declining due in part to a lack of student interest (Fairweather 2008; NRC 2012; PCAST 2010). One reason may be the difference between how science is done in school and how it is done in the field (Osborne, Simon, and Collins 2003). An interdisciplinary…
Descriptors: Engineering Technology, Student Interests, Science Interests, STEM Education
Conlon, Michael P.; Mullins, Paul – Information Systems Education Journal, 2011
The Computer Science Department at Slippery Rock University created a laboratory for its Computer Networks and System Administration and Security courses under relaxed financial constraints. This paper describes the department's experience designing and using this laboratory, including lessons learned and descriptions of some student projects…
Descriptors: Laboratories, Computer Networks, Computer Science Education, Computer Security
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Santulli, Carlo; Langella, Carla – International Journal of Technology and Design Education, 2011
In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…
Descriptors: Foreign Countries, Workshops, Athletics, Student Projects
Nelson, Angela C. – Educational Technology, 2013
It is widely recognized that technology in the classroom has the potential to transform education at every stage from Pre-K, to K-12, to Higher Education and Adult Education. Using the Digital Teaching Platform as an exemplar of 21st Century classroom instruction style, the author offers an overview of classroom technology and its effects on…
Descriptors: Classroom Environment, Educational Practices, Educational Technology, Best Practices
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