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Huels, Brian; Weber, Jill – Journal of Education for Business, 2021
This research presents an in-class activity and accompanying homework assignment designed to encourage students to engage in critical thought about managerial decisions made by a real-world company that appeared on the hit reality show "Shark Tank." This alternative approach to teaching cost-volume-profit (CVP) analysis helps students…
Descriptors: Class Activities, Critical Thinking, Administration, Decision Making
Young, Laura D.; Carranza Ko, Ñusta; Perrin, Michael – Journal of Political Science Education, 2018
Despite the known benefits of long-term, game-based simulations they remain underutilized in Political Science classrooms. Simulations used are typically designed to reinforce a concept and are short-lived, lasting one or two class sessions; rarely are entire courses designed around a single simulation. Creating real-world conditions in which…
Descriptors: International Relations, Political Science, Simulation, Role Playing
Carlsson-Paige, Nancy – Defending the Early Years, 2018
Many parents find it hard to make decisions about screen time for their kids because advice comes from different directions and often conflicts. In the field of child development, there are decades of theory and research that can be very helpful as a guide for screen and digital device use with young kids. These ideas can be a resource for parents…
Descriptors: Young Children, Child Development, Information Technology, Mass Media Use
James, Katie; Paino, Maria – Feminist Teacher: A Journal of the Practices, Theories, and Scholarship of Feminist Teaching, 2015
Emotional labor refers to the process by which workers manage their emotions to align with organizational rules (Hochschild, 2012). In the classroom, the discussion of emotional labor was found to be a contentious issue, with students debating the validity of the concept and/or not understanding its relationship to status. The purpose of this…
Descriptors: Emotional Response, Self Control, Employees, Teaching Methods
Dugan, Therese E. – ProQuest LLC, 2012
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
Descriptors: Early Childhood Education, Electronic Learning, Television, Films