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Gerben Tolkamp; Bart Verwaeren; Tim Vriend; Aart-Jan Riekhoff; Bernard Nijstad – Creativity Research Journal, 2025
Scholars view the creative process as a sequence of activities (e.g. problem construction, information search, idea generation, and idea development) that unfolds over time. This implies that time plays an important role in creativity. Unfortunately, however, the field lacks clear and explicit propositions about the temporal aspects of the…
Descriptors: Foreign Countries, Business Education, College Students, Creative Development
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Daevesh Singh; Ramkumar Rajendran – Smart Learning Environments, 2024
The relationship between cognitive engagement and learning gains in computer programming has not been well-studied. This study examined the relationship between students' cognitive engagement and learning gains in the context of Python programming. Cognitive engagement, defined by the Interactive, Constructive, Active, Passive (ICAP) framework,…
Descriptors: Programming, Learner Engagement, Thinking Skills, Time Management
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Robert A. Cortes; Mafalda C. B. Peña; Richard J. Daker; Griffin A. Colaizzi; Adam E. Green – Creativity Research Journal, 2024
The role of top-down control in divergent creativity remains heavily debated. An outstanding question about the state dynamics of creativity concerns acute shifts between heightened and lowered creative states. Particularly, do transitions between creative states incur a "switch cost" as observed in other domains of cognition? Prior…
Descriptors: Undergraduate Students, Creativity, Verbs, Cognitive Processes
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Ali Eryilmaz; Ahmet Basal – Education and Information Technologies, 2024
Learning does not happen immediately; it takes time and effort. Thus, patience is a virtue required for any type of successful learning. Given the increasing prevalence of online learning, understanding students' patience is necessary to devise ways to sustain it. In this study, we define online learning patience as the ability to steadily…
Descriptors: Test Construction, Electronic Learning, Student Attitudes, Personality Traits
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Fu, En; Gao, Qiufeng; Wei, Chuqian; Chen, Qianyi; Liu, Yijun – Journal of Computer Assisted Learning, 2021
Smartphone use in learning settings is a common behaviour amongst college students. Building on the theory of consumerism, self-efficacy and addictive behaviours, the current study developed a three-component conceptual framework to understand college students' smartphone use in organizational as well as self-directed learning settings. One…
Descriptors: Foreign Countries, College Students, Handheld Devices, Telecommunications
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Egeland, Jens; Kovalik-Gran, Iwona – Journal of Attention Disorders, 2010
Objective: Continuous performance tests are known to typically measure sustained attention but usually also yield parameters that potentially measure other subprocesses of attention. The aim of the present study was to test the factor structure of the Conners's Continuous Performance Test (CCPT) in a heterogeneous clinical sample consisting of…
Descriptors: Attention Control, Performance Tests, Hyperactivity, Factor Structure
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Lee, Kathryn S.; Osborne, Randall E.; Carpenter, David N. – Journal of Educational Computing Research, 2010
Prompted by a previous study investigating the effects of pacing on the academic testing performance of college students with AD/HD, we further explored our preliminary findings, which suggested that a computerized testing environment enhanced the testing performance of college students with AD/HD. We compared the effects of a computerized vs.…
Descriptors: College Students, Testing Accommodations, Testing, Attention Deficit Disorders
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Hamlen, Karla R. – Journal of Educational Computing Research, 2010
Research has shown that, among children, boys tend to play video games more than girls do. There are several theories addressing this phenomenon, including that stereotypes and lack of opportunity leave girls feeling inadequate with certain types of technology. No research has yet examined the interactive relationships between time spent playing…
Descriptors: Play, Video Games, Gender Differences, Success
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Brint, Steven; Cantwell, Allison M. – Teachers College Record, 2010
Background/Context: Previous research has established the significance of academic study time on undergraduate students' academic performance. The effects of other uses of time are, however, in dispute. Some researchers have argued that students involved in activities that require initiative and effort also perform better in class, while students…
Descriptors: Undergraduate Students, Extracurricular Activities, Grade Point Average, Academic Achievement
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Zhang, Yin; Robins, David; Holmes, Jason; Salaba, Athena – Journal of Web Librarianship, 2009
This study sought to better understand search performance using an online portal containing a collection of heterogeneous library resources for K-12 students. Search performance is examined in terms of search success, search time, strategy, and effort. This study revealed unsuccessful searches tended to take longer than successful searches;…
Descriptors: Elementary Secondary Education, Search Strategies, Online Searching, Information Literacy
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Fumoto, Hiroko; Robson, Sue – European Early Childhood Education Research Journal, 2006
This paper reports on the second phase of the Froebel Research Fellowship project "Ownership and Autonomy in Early Childhood" (2003-5). Based on the first phase of the project (Robson and Hargreaves, 2005), a questionnaire survey of 80 professionals working in the Foundation Stage (age 3-5) in England was conducted to obtain an overview…
Descriptors: Foreign Countries, Questionnaires, Teaching Experience, Nursery Schools