Publication Date
In 2025 | 3 |
Since 2024 | 18 |
Since 2021 (last 5 years) | 35 |
Since 2016 (last 10 years) | 40 |
Since 2006 (last 20 years) | 40 |
Descriptor
Source
Author
Abed, Fayez | 1 |
Alon, Noy | 1 |
Anand Gaikwad | 1 |
Anqi Dou | 1 |
Ayse Gül Kara Aydemir | 1 |
Barzilai, Sarit | 1 |
Becker, Mariana Lima | 1 |
Ben McCorkle | 1 |
Brady L. Nash | 1 |
Bruce, David L. | 1 |
Christian Ehret | 1 |
More ▼ |
Publication Type
Journal Articles | 39 |
Reports - Research | 29 |
Reports - Descriptive | 6 |
Information Analyses | 2 |
Reports - Evaluative | 2 |
Dissertations/Theses -… | 1 |
Education Level
Audience
Location
Canada | 2 |
Taiwan | 2 |
Brazil | 1 |
China | 1 |
Denmark | 1 |
District of Columbia | 1 |
Germany | 1 |
India | 1 |
Indonesia | 1 |
Japan | 1 |
New Jersey | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Julio Ruiz-Palmero; Lukasz Tomczyk – British Journal of Educational Technology, 2024
The increasing use of digital resources has changed the way of teaching, where platforms such as YouTube offer large repositories of educational videos. There are many theoretical studies that analyse the digital competences of teachers, but to a lesser extent on the behaviours and use that the teacher makes of this multimedia platform. Thus, the…
Descriptors: Video Technology, Web Sites, Educational Resources, Teacher Behavior
Kenneth Pettersen; Christian Ehret – Journal of Literacy Research, 2024
Today, digital media technologies are ubiquitous and mundane, making the relationship between digital and analog messy and porous. This postdigital condition prompts new analyses of how young children's local encounters with digital media technologies unfold, and how their relationships with digital media technologies carry on after they leave…
Descriptors: Digital Literacy, Friendship, Social Development, Foreign Countries
Sarah MacIsaac; Shirley Gray; Maria José Camacho-Miñano; Emma Rich; Kristiina Kumpulainen – Health Education Journal, 2024
Objective: This paper forms part of a DigihealthPE project in which we have been working with physical education (PE) teachers to co-create critical and embodied digital health pedagogies. As part of the project, we invited PE teachers to mind map their personal engagements with digital health technologies. We aimed to explore the potential…
Descriptors: Foreign Countries, Physical Education Teachers, Health Education, Technology Uses in Education
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Anqi Dou; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
Generative videos for educational purposes have become a cutting-edge tool that uses advanced technology to create dynamic and interactive content. This study aims to conduct a scientometric analysis of generative videos for educational purposes using both VOSviewer and CitNetExplorer. Results and conclusions: The research findings indicate that…
Descriptors: Video Technology, Audiovisual Aids, Artificial Intelligence, Citations (References)
Kimberly R. Kelly; Claudine Maloles; Natalie George; Selah Mokatish; Savannah Neves – Science Education, 2024
Families commonly document their outings by capturing their experiences through digital photographs and videos. However, little is known about the ways in which families engage their personal mobile devices to document educational family outings and how they subsequently talk about the digital artifacts that captured their informal learning…
Descriptors: Visual Aids, Photography, Video Technology, Handheld Devices
Brady L. Nash – Reading Research Quarterly, 2025
As meaning-making increasingly happens in digital spaces, it is essential for researchers to examine how students learn to critically read and navigate within and across constantly changing online platforms. This qualitative study examines university students' experiences reading and navigating online. To do so, the author examines self-created…
Descriptors: Video Technology, Reading Processes, Social Media, Teaching Methods
Sanghee Kang; YouJin Kim – Language Teaching Research, 2024
Although increasing evidence has demonstrated the benefits of mobile technology in diverse aspects of language learning, research on the use of mobiles in task-based instruction has been scarce. Particularly, there has been little research directly investigating predictors of the quality of mobile-assisted, video-making tasks. To fill the gap and…
Descriptors: Foreign Countries, Grade 10, English (Second Language), Second Language Learning
Gilbert Dizon – The EUROCALL Review, 2024
Video streaming is a common social practice in modern society, especially among today's youth. Many people are also using these services as a resource for informal learning. However, few studies have examined the use of video streaming for self-directed foreign language (FL) learning beyond the classroom. The present study addresses this research…
Descriptors: Case Studies, Video Technology, Informal Education, Second Language Learning
Jiang, Lianjiang; Gu, Michelle Mingyue – Learning, Media and Technology, 2022
This study contributes new insights into digital multimodal composing (DMC) using a multimodal analysis of two COVID-19-related videos embedded in a virtual ethnography of social media platforms in China. The analysis examined how video-makers drew on meaning-making resources and multimodal techniques in DMC to enact practices of civic…
Descriptors: Youth, Citizen Participation, COVID-19, Pandemics
Woodard, Rebecca; Diaz, Amanda R.; Phillips, Nathan C.; Varelas, Maria; Kotler, Rebecca; Tsachor, Rachelle Palnick; Rock, Ronan; Melchor, Miguel – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to examine playful practices in the science video composition of a fourth-grader. Design/methodology/approach: With an analytic interest in "chasing the theory of muchness" (Thiel, 2015a) that describes distinctive moments of affective energies in playful learning, the authors explored a child's…
Descriptors: Elementary School Students, Grade 4, Elementary School Science, Play
Ruth Mathew; Niveta Ramakrishnan; Fiona Boland; Teresa Pawlikowska; Jane C. Holland – Anatomical Sciences Education, 2024
In modern medical curricula, embryology is typically taught through lectures, with a few institutions providing tutorials. The use of 3-D videos or animations enables students to study these embryological structures and how they change with time. The aim of this study was to assess the quality of cardiac embryology videos available on YouTube. A…
Descriptors: Medical Education, Embryology, Medicine, Anatomy
Jhon Holguin-Alvarez; Juan Apaza-Quispe – Contemporary Educational Technology, 2024
Digital competences develop professional profiles that are more and more attainable for labor communities in constant transformation. The aim is to verify the impact of dances performed in virtual environments on the digital skills of university students affected by coronavirus. An experimental design of two groups of subjects with sequel due to…
Descriptors: Foreign Countries, Dance, Competition, College Students
Wuthnow, Julie – Journal of University Teaching and Learning Practice, 2023
Digital storytelling (DS) is a multimedia storytelling technique that has become an efficacious educational tool in tertiary environments. Individual students, supported by other students in a facilitated "Story Circle", create short videos using digital devices, still images, and a cloud-based video editor in response to a targeted…
Descriptors: Multiple Literacies, Digital Literacy, Story Telling, Multimedia Materials
Toh, Weimin; Lim, Fei Victor – Interactive Learning Environments, 2023
In light of the growing phenomenon of parent-child digital co-play of online games, we conducted a study to understand the different ways of digital co-play and how they can offer opportunities for the child's learning. We analyse four cases of parent-child digital co-play on "Let's Play" gaming videos with "Roblox" on YouTube.…
Descriptors: Play, Parent Child Relationship, Video Technology, Computer Games