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Chabalengula, Vivien; Fateen, Rasheta; Mumba, Frackson; Ochs, Laura Kathryn – Journal of Computers in Mathematics and Science Teaching, 2016
This study investigated the effect of an inquiry-based computer simulation modeling (ICoSM) instructional approach on pre-service science teachers' understanding of homeostasis and its related concepts, and their perceived design features of the ICoSM and simulation that enhanced their conceptual understanding of these concepts. Fifty pre-service…
Descriptors: Inquiry, Computer Simulation, Preservice Teachers, Concept Formation
Saldanha, Luis – Statistics Education Research Journal, 2016
This article reports on a classroom teaching experiment that engaged a group of high school students in designing sampling simulations within a computer microworld. The simulation-design activities aimed to foster students' abilities to conceive of contextual situations as stochastic experiments, and to engage them with the logic of hypothesis…
Descriptors: Student Experience, Computer Simulation, High School Students, Hypothesis Testing
Serapiglia, Anthony – Information Systems Education Journal, 2016
Through industry news as well as contemporary reporting, the topic of computer security has become omnipresent in our daily lives. Whether the news is about corporate data breaches, international cyber espionage, or personal data compromises and identity theft--EVERYONE has had to deal with digital security in some way. Because of this, one of the…
Descriptors: Competition, Undergraduate Students, Computer Security, Information Security
Hendrix, Stephen – Association Supporting Computer Users in Education, 2016
The Department of Computing at East Tennessee State University provides students exposure to the enterprise application SAP as a part of the Information Systems curriculum. Over the past two years, the use of SAP has expanded beyond the Department of Computing into the Management Information Systems course offered by the Department of Management…
Descriptors: Management Information Systems, Technology Uses in Education, Educational Technology, Literature Reviews
Smith, Mary Kathryn – ProQuest LLC, 2016
This descriptive qualitative study investigates perceptions of students regarding the use of SocialSim, a tool designed to deliver simulation in a virtual environment using social media as a platform to facilitate inteprofessional education. There have been exponential changes in U.S. healthcare system in recent years, prompting the need for…
Descriptors: Computer Simulation, Virtual Classrooms, Student Attitudes, Allied Health Occupations Education
Starrett, Teresa Martin – AERA Online Paper Repository, 2016
This study examined focused on an experiential learning activity for preservice administration students seeking principal certification. A total of twelve graduate students conducted preconferences, walkthroughs, observations and postconferences through completion of a supervision project. Rather than work with selected teachers, postconferences…
Descriptors: Computer Simulation, Supervision, Skill Development, Teacher Administrator Relationship
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
Abdusselam, Mustafa Serkan; Kilis, Selcan; Sahin Çakir, Çigdem; Abdusselam, Zennure – Science Activities: Classroom Projects and Curriculum Ideas, 2018
As a fundamental strategy for all science curriculum, inquiry is of prime importance. In order to facilitate inquiry during science education in middle school, 5E learning model was applied in this study. Following 5E learning model during a lesson, students can engage in a topic after being served to mitigate cognitive disequilibrium or familiar…
Descriptors: Science Education, Secondary School Science, Middle School Students, Learning Processes
Bonner, Euan; Reinders, Hayo – Teaching English with Technology, 2018
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Lan, Yu-Ju; Fang, Wei-Chieh; Hsiao, Indy Y. T.; Chen, Nian-Shing – Educational Technology Research and Development, 2018
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools…
Descriptors: Elementary School Students, Second Language Learning, English Language Learners, Grade 5
Rivera Barreto, Adriana Maritza – GIST Education and Learning Research Journal, 2018
This paper shares the results of a small-scale research project focused on using technology to motivate the use of English. Tenth semester students from a University in Tunja was the target group to develop the project. It also had as an objective to promote a virtual learning environment to boost English as a foreign language. A field diary, an…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Squires, David R. – Journal of Educational Technology, 2018
A mixed methodology study measuring the use of Augmented Reality (AR) information overlay mapping in online instructional design courses, and the impact on participant's working memory is presented. Novel AR technological expansions, and the rapid proliferation of powerful computing tools embodied by emerging mobile and wearable computing devices,…
Descriptors: Computer Simulation, Short Term Memory, Cognitive Processes, Difficulty Level

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