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Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Hennessy, Sara; Wishart, Jocelyn; Whitelock, Denise; Deaney, Rosemary; Brawn, Richard; la Velle, Linda; McFarlane, Angela; Ruthven, Kenneth; Winterbottom, Mark – Computers and Education, 2007
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pedagogical approaches associated with these technological tools are adapted to both the cognitive and structuring resources available in the classroom setting. Four…
Descriptors: Secondary Education, Computer Simulation, Technology Integration, Science Instruction
Kellerman, Aharon – Journal of Urban Technology, 2007
The notions cognitive space and cognitive/mental maps were proposed in the late 1940s, and have been extensively studied since the 1970s within behavioral geography, as well as within tangent disciplines, notably environmental psychology and architecture. Viewing these notions from the perspective of the 2000s, one can state that the hidden…
Descriptors: Information Technology, Geographic Location, Computer Simulation, Spatial Ability
Yee, Nick; Bailenson, Jeremy – Human Communication Research, 2007
Virtual environments, such as online games and web-based chat rooms, increasingly allow us to alter our digital self-representations dramatically and easily. But as we change our self-representations, do our self-representations change our behavior in turn? In 2 experimental studies, we explore the hypothesis that an individual's behavior conforms…
Descriptors: Interpersonal Communication, Computer Simulation, Experiments, Internet
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
Pennock, Robert T. – McGill Journal of Education, 2007
Because evolution in natural systems happens so slowly, it is difficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software…
Descriptors: Undergraduate Students, Scientific Principles, Computer Software, Evolution
Pierce, Benjamin A.; Honeycutt, Brenda B. – American Biology Teacher, 2007
Probability is an essential tool for understanding heredity and modern genetics, yet many students have difficulty with this topic due to the abstract and quantitative nature of the subject. To facilitate student learning of probability in genetics, we have developed a set of hands-on, cooperative activities that allow students to determine…
Descriptors: Heredity, Learning Activities, Genetics, Statistical Analysis
Meng, Anbo; Ye, Luqing; Roy, Daniel; Padilla, Pierre – Computers & Education, 2007
Automatic test generating system in distributed computing context is one of the most important links in on-line evaluation system. Although the issue has been argued long since, there is not a perfect solution to it so far. This paper proposed an innovative approach to successfully addressing such issue by the seamless integration of genetic…
Descriptors: Genetics, Mathematics, Computer Simulation, Computer Assisted Testing
Carney, Edward; Schlauch, Robert S. – Journal of Speech, Language, and Hearing Research, 2007
Purpose: To construct a table for upper and lower limits of the 95% critical range for changes in word recognition scores obtained with monosyllabic word lists (of lengths 10, 25, 50, and 100 words) using newly available methods. Although such a table has been available for nearly 30 years (A. R. Thornton & M. J. M. Raffin, 1978), the earlier…
Descriptors: Computer Simulation, Word Lists, Word Recognition, Computation
Manlove, S.; Lazonder, A. W.; de Jong, T. – Journal of Computer Assisted Learning, 2006
This study examined whether online tool support for regulation promotes student learning during collaborative inquiry in a computer simulation-based learning environment. Sixty-one students worked in small groups to conduct a scientific inquiry with fluid dynamics. Groups in the experimental condition received a support tool with regulatory…
Descriptors: Guidelines, Computer Simulation, Cooperative Learning, Inquiry
Howard, Jennifer – Chronicle of Higher Education, 2006
The University of California at Los Angeles (UCLA) has unveiled plans for what appears to be the world's first online, peer-reviewed encyclopedia devoted to ancient Egypt. The "UCLA Encyclopedia of Egypt," which in April won a $325,000 grant from the National Endowment for the Humanities, will include material in Arabic as well as…
Descriptors: Semitic Languages, Computer Simulation, Encyclopedias, Foreign Countries
Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware
Le, Huy; Schmidt, Frank L. – Psychological Methods, 2006
Using computer simulation, the authors assessed the accuracy of J. E. Hunter, F. L. Schmidt, and H. Le's (2006) procedure for correcting for indirect range restriction, the most common type of range restriction, in comparison with the conventional practice of applying the Thorndike Case II correction for direct range restriction. Hunter et…
Descriptors: Computer Simulation, Predictor Variables, Correlation, Computation
Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
Kuznar, Kathleen A. – ProQuest LLC, 2009
One of the newest methodologies in nursing education is high-fidelity human patient simulation (HPS). Many nursing educators have embraced the method as it offers a strategy to facilitate cognitive, affective, and psychomotor outcomes. Despite their popularity, however, HPS systems are costly and, in an era of cost containment and tuition…
Descriptors: Feedback (Response), Nursing Students, Experimental Groups, Nursing Education

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