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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
Winn, William; Stahr, Frederick; Sarason, Christian; Fruland, Ruth; Oppenheimer, Peter; Lee, Yen-Ling – Journal of Research in Science Teaching, 2006
Considerable research has compared how students learn science from computer simulations with how they learn from "traditional" classes. Little research has compared how students learn science from computer simulations with how they learn from direct experience in the real environment on which the simulations are based. This study compared two…
Descriptors: Oceanography, Computer Simulation, Field Instruction, Action Research
Wiedenbauer, Gunnar; Jansen-Osmann, Petra – Brain and Cognition, 2006
The spatial knowledge of 18 children with spina bifida and 18 healthy control children (matched according to sex, age, and verbal IQ) was investigated in a computer-simulated environment. All children had to learn a route through a virtual floor system containing 18 landmarks. Controlling for cognitive abilities, the results revealed that children…
Descriptors: Congenital Impairments, Spatial Ability, Children, Computer Simulation
Jodoin, Michael G.; Zenisky, April; Hambleton, Ronald K. – Applied Measurement in Education, 2006
Many credentialing agencies today are either administering their examinations by computer or are likely to be doing so in the coming years. Unfortunately, although several promising computer-based test designs are available, little is known about how well they function in examination settings. The goal of this study was to compare fixed-length…
Descriptors: Computers, Test Results, Psychometrics, Computer Simulation
Jarvis, Phil; Esbin, Howard – Education Canada, 2006
Canada's $76.5 billion annual investment in education is paying dividends. A recent international survey ranked Canadian students "second" in reading literacy, "fifth" in mathematics and "fifth" in science. For nations and individuals alike, such mastery is intrinsic to success in the new knowledge economy. Yet,…
Descriptors: Foreign Countries, Career Education, Nonprofit Organizations, Computer Simulation
Wiberg, Marie – International Journal of Testing, 2006
A simulation study of a sequential computerized mastery test is carried out with items modeled with the 3 parameter logistic item response theory model. The examinees' responses are either identically distributed, not identically distributed, or not identically distributed together with estimation errors in the item characteristics. The…
Descriptors: Test Length, Computer Simulation, Mastery Tests, Item Response Theory
Bliesener, Thomas – International Journal on E-Learning, 2006
In order to promote cooperation among students who work separately on their computers at home, the University of Essen has developed training courses with experienced tutors to teach students the required sensitivity and practical skills for tele-collaboration in small groups. A core problem in synchronous collaborative e-learning with speech…
Descriptors: Distance Education, Foreign Countries, Cooperative Learning, Computer Mediated Communication
Chen, Chwen Jen – E-Journal of Instructional Science and Technology, 2006
This study aims to investigate the effects of virtual reality (VR)-based learning environment on learners of different spatial visualization abilities. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the Guided VR mode, irrespective of their spatial visualization abilities. This indicates that…
Descriptors: Foreign Countries, Context Effect, Computer Simulation, Driver Education
Yellowlees, Peter M.; Cook, James N. – Academic Psychiatry, 2006
Objective: The authors evaluate an Internet virtual reality technology as an education tool about the hallucinations of psychosis. Method: This is a pilot project using Second Life, an Internet-based virtual reality system, in which a virtual reality environment was constructed to simulate the auditory and visual hallucinations of two patients…
Descriptors: Computer Simulation, Pilot Projects, Schizophrenia, Mental Disorders
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
Fiedler, Klaus; Kareev, Yaakov – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Adaptive decision making requires that contingencies between decision options and their relative assets be assessed accurately and quickly. The present research addresses the challenging notion that contingencies may be more visible from small than from large samples of observations. An algorithmic account for such a seemingly paradoxical effect…
Descriptors: Sampling, Decision Making, Computer Simulation, Models
Coleman, William F.; Fedosky, Edward W. – Journal of Chemical Education, 2006
"Computer Simulations of Salt Solubility" by Victor M. S. Gil provides an animated, visual interpretation of the different solubilities of related salts based on simple entropy changes associated with dissolution such as configurational disorder and thermal disorder. This animation can help improve students' conceptual understanding of…
Descriptors: Scientific Concepts, Animation, Chemistry, Scientific Methodology
Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment

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