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Duran, Mario J.; Gallardo, Sergio; Toral, Sergio L.; Martinez-Torres, Rocio; Barrero, Federico J. – International Journal of Technology and Design Education, 2007
Learner-centred approaches follow the prevailing tendency in modern University reforms which are primarily concerned about "how people learn". The methodologies can be learner-centred in the sense of placing the student as the main actor of the teaching-learning process by increasing his interactivity and participation, but also…
Descriptors: Computer Software, Factor Analysis, Engineering Education, Foreign Countries
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Squire, Kurt; Klopfer, Eric – Journal of the Learning Sciences, 2007
Advancements in handheld computing, particularly its portability, social interactivity, context sensitivity, connectivity, and individuality, open new opportunities for immersive learning environments. This article articulates the pedagogical potential of augmented reality simulations in environmental engineering education by immersing students in…
Descriptors: Scientific Principles, Investigations, Engineering Education, Computer Simulation
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Butz, Martin V.; Herbort, Oliver; Hoffmann, Joachim – Psychological Review, 2007
Autonomously developing organisms face several challenges when learning reaching movements. First, motor control is learned unsupervised or self-supervised. Second, knowledge of sensorimotor contingencies is acquired in contexts in which action consequences unfold in time. Third, motor redundancies must be resolved. To solve all 3 of these…
Descriptors: Memory, Redundancy, Motor Development, Psychomotor Skills
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
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Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
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Wankat, Phillip C. – Chemical Engineering Education, 2006
The commercial simulator Aspen Chromatography was used in the computer laboratory of a dual-level course. The lab assignments used a cookbook approach to teach basic simulator operation and open-ended exploration to understand adsorption. The students learned theory better than in previous years despite having less lecture time. Students agreed…
Descriptors: Chemical Engineering, Computer Simulation, Science Laboratories, Scientific Concepts
O'Reilly, Daniel J.; Brandenburg, Dale C. – Online Submission, 2006
Because of perceived advantages, simulations are increasingly being used for performance-based training. This is a review of computer simulation as a learning tool, and its application within the context of disaster preparedness. Concepts from established learning theory are examined and research verifiable by empirical data is referenced. To…
Descriptors: Learning Theories, Emergency Programs, Computer Simulation, Teaching Methods
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
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Guenther, Frank H.; Ghosh, Satrajit S.; Tourville, Jason A. – Brain and Language, 2006
This paper describes a neural model of speech acquisition and production that accounts for a wide range of acoustic, kinematic, and neuroimaging data concerning the control of speech movements. The model is a neural network whose components correspond to regions of the cerebral cortex and cerebellum, including premotor, motor, auditory, and…
Descriptors: Syllables, Models, Computer Simulation, Acoustics
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Read, Stephen J.; Miller, Lynn C.; Appleby, Paul Robert; Nwosu, Mary E.; Reynaldo, Sadina; Lauren, Ada; Putcha, Anila – Human Communication Research, 2006
A socially optimized learning approach, which integrates diverse theoretical perspectives, places men who have sex with men (MSM) in an interactive virtual environment designed to simulate the emotional, interpersonal, and contextual narrative of an actual sexual encounter while challenging and changing MSM's more automatic patterns of risky…
Descriptors: Peer Counseling, Males, Interactive Video, Sexuality
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Leung, Kai-kuen; Lu, Kuo-Shyan; Huang, Tien-Shang; Hsieh, Bor-Shen – Advances in Health Sciences Education, 2006
Anatomy curriculum has changed dramatically around the world since the 1960s. These changes include the reduction of course hours, the abandonment of cadaver dissection, the use of problem-based learning, application of other teaching modalities such as prosected specimens, models, radiographic images, computer simulations, and the introduction of…
Descriptors: Medical Schools, Computer Simulation, Death, Problem Based Learning
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Schmitt, J. Eric; Mehta, Paras D.; Aggen, Steven H.; Kubarych, Thomas S.; Neale, Michael C. – Multivariate Behavioral Research, 2006
Ordered latent class analysis (OLCA) can be used to approximate unidimensional latent distributions. The main objective of this study is to evaluate the method of OLCA in detecting non-normality of an unobserved continuous variable (i.e., a common factor) used to explain the covariation between dichotomous item-level responses. Using simulation,…
Descriptors: Probability, Sample Size, Effect Size, Depression (Psychology)
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Lee, Won-Chan; Brennan, Robert L.; Kolen, Michael J. – Journal of Educational and Behavioral Statistics, 2006
Assuming errors of measurement are distributed binomially, this article reviews various procedures for constructing an interval for an individual's true number-correct score; presents two general interval estimation procedures for an individual's true scale score (i.e., normal approximation and endpoints conversion methods); compares various…
Descriptors: Probability, Intervals, Guidelines, Computer Simulation
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