Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 11 |
Descriptor
| Computer System Design | 11 |
| Educational Technology | 5 |
| Web Sites | 5 |
| Educational Practices | 4 |
| Internet | 4 |
| Interviews | 4 |
| Models | 4 |
| Design Requirements | 3 |
| Computer Simulation | 2 |
| Computer Software | 2 |
| Courseware | 2 |
| More ▼ | |
Source
Author
| Shaughnessy, Michael F. | 3 |
| Amory, Alan | 1 |
| Brazburg, Jeffrey | 1 |
| Fulgham, Susan M. | 1 |
| Huwe, Terence K. | 1 |
| Juvina, Ion | 1 |
| Kane, Michael T. | 1 |
| Lawless, Kimberly | 1 |
| Lim, Wei-Ying | 1 |
| Mayall, Hayley | 1 |
| Schrader, P. G. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 11 |
| Opinion Papers | 11 |
| Reports - Descriptive | 6 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
Audience
Location
| Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kane, Michael T.; Tannenbaum, Richard J. – Measurement: Interdisciplinary Research and Perspectives, 2016
It is one thing to produce an innovative, construct-based assessment task; it's another to produce 10 a year that are comparable in difficulty, measure the same competencies, are free of differential item functioning, and can be scaled and equated. These challenges contributed to the failure of the performance (or authentic) assessment movement of…
Descriptors: Computer System Design, Computer Assisted Testing, Courseware, Science Education
Shaughnessy, Michael F. – Educational Technology, 2014
In this article, Michael F. Shaughnessy, Contributing Editor of this journal, interviews David Dockterman, Chief Architect, Learning Sciences, at Scholastic Education, where he provides guidance on turning research into practical programs. Dockterman was one of the founders of Tom Snyder Productions, a leading educational software developer and…
Descriptors: Interviews, Computer System Design, Computer Software, Computer Simulation
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Susan M. Fulgham and Michael F. Shaughnessy, Contributing Editors for this journal, present their interview with Marcia C. Linn, Professor of Development and Cognition, specializing in education in mathematics, science, and technology, in the Graduate School of Education at the University of California, Berkeley. Linn is currently investigating…
Descriptors: Interviews, Formative Evaluation, Summative Evaluation, Alternative Assessment
American Journal of Distance Education, 2011
Larry Johnson has been the CEO of the New Media Consortium (NMC) for nearly a decade, and he has worked in higher education for more than twenty-five years. Before joining NMC, he served in roles that include faculty member, dean, provost, and president. In this interview, he talks about the position of NMC in distance education and the challenges…
Descriptors: Distance Education, Administrators, Interviews, Consortia
Huwe, Terence K. – Computers in Libraries, 2009
This article discusses Research Blogging, a community-run nonprofit organization that is promoting a suite of blogging software to scholars. Research Blogging itself does two things. First, it extends an invitation to a community, and it is open to anyone. Second, it requires its users to follow guidelines. The combination of rigorous guidelines…
Descriptors: Nonprofit Organizations, Electronic Publishing, Web Sites, Database Management Systems
Lim, Wei-Ying; So, Hyo-Jeong; Tan, Seng-Chee – Interactive Learning Environments, 2010
While the growing prevalence of Web 2.0 in education opens up exciting opportunities for universities to explore expansive, new literacies practices, concomitantly, it presents unique challenges. Many universities are changing from a content delivery paradigm of eLearning 1.0 to a learner-focused paradigm of eLearning 2.0. In this article, we…
Descriptors: Models, Internet, Electronic Learning, Technology Uses in Education
Brazburg, Jeffrey – Technology & Learning, 2007
Blogs, which began as a way to easily post one's thoughts online in print, have evolved to include multimedia capabilities. A blog is not limited to text--audio and video can be incorporated. A video blog (commonly called a vlog) is a blog that uses video in its posts. People who create vlogs are vloggers, and the worldwide community of vlogs and…
Descriptors: Educational Technology, Fundamental Concepts, Interactive Video, Web Sites
Juvina, Ion; van Oostendorp, Herre – Discourse Processes: A Multidisciplinary Journal, 2008
Research on cognitive modeling of information search and Web navigation emphasizes the importance of "information scent" (the relevance of semantic cues such as link labels and headings to a reader's goal; Pirolli & Card, 1999). This article shows that not only semantic but also structural knowledge is involved in navigating the Web…
Descriptors: Computer System Design, Cues, Semantics, Internet
Schrader, P. G.; Lawless, Kimberly; Mayall, Hayley – Journal of Educational Multimedia and Hypermedia, 2008
When examined across studies and fields, navigation research is fragmented and inconsistent. In this article, we argue that this is the result of navigation research having generally been conducted without guidance from an overarching theoretical framework. In order to illustrate our position, we have included results from a very simple…
Descriptors: Models, Internet, Research Methodology, Student Interests
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Peer reviewed
Direct link
