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Danielle Jayne Millea – Interactive Learning Environments, 2024
Filmmaking is an inherently practical area of study. Not all students can access film school because of monetary, location and health issues. Options without schooling are online in the form of tutorial videos. 360° video offers a more interactive approach than traditional learning tools, and the technology can enhance learning and promote…
Descriptors: Technology Uses in Education, Video Technology, Film Production, College Students
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Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
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Lai, Ying-Hsun; Chen, Shih-Yeh; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng – Interactive Learning Environments, 2021
Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic…
Descriptors: Artificial Intelligence, Internet, Computation, Thinking Skills
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Shen, Jie – Interactive Learning Environments, 2019
Excellent film is an integrated art. It has rich knowledge and profound ideological connotations. In order to promote students' enthusiasm for learning about biology, we made some attempts on how to use movie clips for biological teaching and achieved good results. Making use of movie's sound, color, light, and animations, we tried to enrich…
Descriptors: Diseases, Learning Experience, Biology, Science Education
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Sendurur, Emine; Dogusoy, Berrin; Yondemir Çaliskan, Neslihan – Interactive Learning Environments, 2020
This study aims to investigate the effectiveness of the subtitles embedded into either declarative or procedural video on non-native Turkish speakers' understandings of the content. In addition, their perceived difficulties about and eye behaviors during watching the two videos were explored. There were 40 volunteer international students from…
Descriptors: Informal Education, Cognitive Processes, Difficulty Level, Turkish
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Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects
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Pan, Wen-Fu; Tu, Shih-Chun; Chien, Mei-Ying – Interactive Learning Environments, 2014
This research aims to apply a depth sensor to create a human-body-sensing context for outdoor learning paths; it is conducted by incorporating both quasi-experiment and survey to compare students' cognitive learning outcome within the context and understand students' attitudes toward the context created. The result of ANCOVA indicates that the…
Descriptors: Feasibility Studies, Human Body, Outdoor Education, Foreign Countries