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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
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Godwin-Jones, Robert – Language Learning & Technology, 2021
Data collection and analysis is nothing new in computer-assisted language learning, but with the phenomenon of massive sets of human language collected into corpora, and especially integrated into systems driven by artificial intelligence, new opportunities have arisen for language teaching and learning. We are now seeing powerful artificial…
Descriptors: Data Collection, Academic Achievement, Learning Analytics, Computer Assisted Instruction