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Showing 1 to 15 of 405 results Save | Export
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Andi Wang – Language Learning & Technology, 2025
Numerous studies have documented the benefits of watching audio-visual materials with on-screen text for L2 vocabulary learning (Montero Perez, 2022). The provision of both auditory and textual input allows learners to link auditory and written forms (or L1 meanings) of unknown words during viewing, which could potentially facilitate vocabulary…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Eye Movements
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Dmitrii Pastushenkov; Olesia Pavlenko; Steven Clancy – Language Learning & Technology, 2025
In this article, we delve into the application of the online game-based learning and testing platform Kahoot! with second language (L2) learners of Russian and explore how this tool can enhance our students' experiences. Following a brief overview of digital game-based learning (DGBL) and previous research on L2 learning through Kahoot!, we…
Descriptors: Online Courses, Game Based Learning, Second Language Instruction, Russian
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Elke Nissen; Suzi Marques Spatti Cavalari; Solange Aranha – Language Learning & Technology, 2025
This exploratory study investigates the relationship between students' anxiety and social presence (SP) in virtual exchange (VE). While existing literature predominantly focuses on a single type of anxiety in online learning (i.e., FLA or online learning anxiety), this study examines (a) the various types of anxiety students experience in…
Descriptors: Computer Mediated Communication, Anxiety, Electronic Learning, College Students
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Ji-young Shin; Yujeong Choi – Language Learning & Technology, 2025
The use of AI-powered chatbots has recently been extensively examined for second language (L2) learning. While their positive effects have been widely reported regarding L2 English learning, studies involving less commonly taught languages (LCTLs) are scant. The current study incorporated an AI chatbot called Iruda in L2 Korean teaching, to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Korean
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Jonathan Serfaty; Raquel Serrano – Language Learning & Technology, 2024
Digital flashcard apps allow students to learn and practice foreign language vocabulary independently and efficiently, leaving more classroom time for communicative activities. However, words learned this way may be forgotten. Previous lab studies have shown that vocabulary retrieval practice can be optimized for long-term memory by employing…
Descriptors: Computer Assisted Testing, Computer Software, Vocabulary Development, Secondary School Students
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Shu Zhou; Gerhardus D. Du Preez – Language Learning & Technology, 2025
This study examines the potential of ChatGPT to enhance grammar development in an academic writing context, where grammar instruction is often overlooked. Adopting a qualitative case study, this research explores how a localized version of ChatGPT can assist first-year undergraduate students in improving their grammar in writing tasks. The study…
Descriptors: Grammar, Writing Instruction, Artificial Intelligence, Computer Software
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Hansol Lee; Jang Ho Lee – Language Learning & Technology, 2024
Artificial intelligence (AI) has considerably advanced the methods for individualizing language learning opportunities, such as assessing learning progress and recommending effective individual instruction. In the present study, we conducted a meta-analysis to synthesize recent empirical findings pertaining to the utilization of AI-guided language…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Computer Software
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Yuchen Peng; Yuhong Lei – Language Learning & Technology, 2025
Multimodal synchronous-computer-mediated communication (SCMC) provides many possibilities for improving language learners' pragmatic competence (Maa & Taguchi, 2022). However, the research exploring how SCMC mode affects the pragmatic learning process and its outcome is limited. This study investigates the effects of SCMC modes on pragmatic…
Descriptors: Computer Mediated Communication, Synchronous Communication, Learning Processes, English (Second Language)
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Ruofei Zhang; Di Zou; Gary Cheng – Language Learning & Technology, 2023
Since 2000, technology-enhanced L2 listening development (TELD) has been increasingly investigated. However, systematic reviews concerning the technologies, learning tasks, and outcomes of TELD remain limited. To fill this gap, we conducted a systematic review of publications from 2000 to 2022 on TELD from the perspectives of technologies,…
Descriptors: Second Language Learning, Second Language Instruction, Listening Comprehension, Listening Skills
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
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Jesse Gleason; Resha Cardone; Andrew Bartlett – Language Learning & Technology, 2024
In the aftermath of the COVID-19 pandemic, we continue to take stock of student learning. Although the "crisis-context" (Gacs et al., 2020) move to fully online instruction may be over, a complete understanding of how student outcomes have been impacted remains. The present study focuses on how students' Spanish language proficiency, as…
Descriptors: COVID-19, Pandemics, Language Tests, Spanish
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Wangyin Kenneth Li – Language Learning & Technology, 2025
Given the accumulating evidence about audiovisual input as a valuable resource from which knowledge of multiword expressions (MWEs) can be built up incidentally, the next inquiry arises as to what can be done to promote MWE uptake from this resource. Despite the increasing popularity of bilingual subtitles as a form of on-screen text, their…
Descriptors: Bilingualism, Monolingualism, Captions, Native Language
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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
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María de los Ángeles Gómez González; Alfonso Lago Ferreiro – Language Learning & Technology, 2024
Previous research has established that phonetics has been marginalized within language teaching, proving to be particularly challenging for learners in EFL contexts. This paper presents EPSSML (https://www.usc.gal/multimlab/), an e-learning platform designed within Mayer's (2008, 2009) Cognitive Theory of Multimedia Learning to instruct English…
Descriptors: Computer Assisted Instruction, Pronunciation, Electronic Learning, Phonetics
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