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Showing 1 to 15 of 38 results Save | Export
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Abdou L. J. Jammeh; Claude Karegeya; Savita Ladage – Education and Information Technologies, 2025
Clicker-integrated instruction is the current innovation in teaching and learning. Several studies used this technology to investigate learning processes, while others mainly used it to asses for learning, facilitation of group discussion and students' participation. All applications require creativity and analytical thinking and very much…
Descriptors: Chemistry, Science Instruction, Audience Response Systems, Computer Assisted Instruction
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Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
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Ebadi, Saman; Rasouli, Rezvan; Mohamadi, Mona – Interactive Learning Environments, 2023
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners' performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners' understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Second Language Learning, English (Second Language)
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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
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Belboukhaddaoui, Ilham; van Ginkel, Stan – Research on Education and Media, 2019
Although scholars emphasised the essence of feedback delivered on virtual reality-based tasks, it remains unclear whether the acquisition of students' oral presentation skills can be enhanced by the timing of feedback. An exploratory study, recently conducted in a Dutch university, explores the potential differential impact of immediate versus…
Descriptors: Public Speaking, Skill Development, Feedback (Response), Computer Simulation
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Seshadri, Keshavan; Liu, Peng; Koes, David Ryan – Journal of Chemical Education, 2020
Classroom response systems are an important tool in many active learning pedagogies. They support real-time feedback on student learning and promote student engagement, even in large classrooms, by allowing instructors to solicit an answer to a question from all students and show the results. Existing classroom response systems are general purpose…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Programming Languages
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Reinhardt, Jonathon – Language Teaching, 2019
This review surveys and synthesizes the findings of 87 focal pieces, published primarily since 2009 and mid 2018, on the formal and informal use of social media--blogs, wikis, and social networking--for second and foreign language teaching and learning (L2TL), including studies on the use of educational sites like Livemocha and Busuu and…
Descriptors: Social Media, Second Language Instruction, Second Language Learning, Computer Assisted Instruction
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Hellmich, Emily; Castek, Jill; Smith, Blaine E.; Floyd, Rachel; Wen, Wen – English Teaching: Practice and Critique, 2021
Purpose: Multimodal composing is often romanticized as a flexible approach suitable for all learners. There is a lack of research that critically examines students' perspectives and the constraints of multimodal composing across academic contexts. This study aims to address this need by exploring high school learners' perspectives and experiences…
Descriptors: Student Attitudes, Multiple Literacies, High School Students, Second Language Learning
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Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
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Sénécal, Anne-Marie; Cardoso, Walcir – Research-publishing.net, 2021
This study examined the acquisition of L2 English vocabulary with clickers, focusing on the role of individual differences. Following a pretest-posttest design, we measured perception and performance among 61 English learners who took part in a vocabulary acquisition treatment, in which they answered Multiple Choice Questions (MCQs) via clickers…
Descriptors: Individual Differences, Vocabulary Development, Scores, Second Language Learning
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Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
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Di Maio, Fabrizio – Research-publishing.net, 2019
This paper illustrates the use of two language-teaching and learning methods (process drama and theatre) in a class of Italian. Process drama is based on improvisation, over-identification, and dramatisation from a short set of coordinates that students can read just a few minutes before the activity that will be later performed in class (see…
Descriptors: Drama, Theater Arts, Italian, Second Language Learning
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Thorne, Tristan – TESOL Journal, 2016
The use of mobile devices in the language classroom can help accomplish innumerable learning objectives, yet many teachers regard smartphones and tablets as obstacles to lesson goals. However, as portable technology continues to infiltrate classroom boundaries, it is becoming increasingly clear that educators should find ways to take advantage of…
Descriptors: Second Language Learning, Handheld Devices, Telecommunications, Coding
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Bokosmaty, Rena; Bridgeman, Adam; Muir, Meloni – Journal of Chemical Education, 2019
As part of curriculum renewal in three introductory chemistry courses at the University of Sydney, a partially flipped classroom model was implemented. Content that is conventionally delivered in the in-class sessions was moved online through the use of web-based tutorials, videos and quizzes. During the in-class sessions, active learning…
Descriptors: Foreign Countries, Blended Learning, Science Instruction, Teaching Methods
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Liontas, John I. – Iranian Journal of Language Teaching Research, 2018
This article takes a critical second look at understanding idiomaticity in CALL (Computer Assisted Language Learning). The conditions markedly affecting second language teaching and learning are highlighted amidst pedagogical constructs supporting the reconstructive nature of idiomatic understanding and production in English. The ensuing…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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