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Király, Sándor – Acta Didactica Napocensia, 2016
In the field of teaching, one of the interesting subjects is the research of the fact which didactic methods are good for learning the current curriculum for the students who show a wide range of age, interest, chosen courses, previous studies and motivation. This article introduces the facilities that support the learning process: the…
Descriptors: Electronic Learning, Curriculum Implementation, Demonstration Programs, Evaluation Methods
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Pruslow, John T.; Red Owl, R. H. – Journal of Experiential Education, 2012
Experiential education programs seek meaningful ways to connect field experiences to classroom instruction. To illustrate one way to make this connection, the authors drew on Q methodology, a systematic approach for identifying clusters of people who share common viewpoints. Q methodology was employed in a two-year demonstration project with…
Descriptors: Q Methodology, Experiential Learning, Field Experience Programs, Demonstration Programs
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
Educators are well aware that in order to positively impact children's learning, media and technology must be integrated into the teaching and learning activities of instructional environments. In order to be a powerful catalyst for learning, media and technology resources must complement the learning goals, the instructional practices, and the…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
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Wolz, Ursula; Stone, Meredith; Pearson, Kim; Pulimood, Sarah Monisha; Switzer, Mary – ACM Transactions on Computing Education, 2011
To broaden participation in computing we need to look beyond traditional domains of inquiry and expertise. We present results from a demonstration project in which interactive journalism was used to infuse computational thinking into the standard curriculum and regular classroom experience at a middle school with a diverse population. Outcomes…
Descriptors: Expository Writing, Journalism Education, Computer Science Education, Demonstration Programs
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Groppe, Jennifer – Physics Teacher, 2011
When working on an oral history project, my brother recommended that I download a free audio recording and editing program called Audacity[R]. I have since discovered that it is a fantastic tool for students to visualize sound waves and to understand the meaning of amplitude, frequency, and superposition. This paper describes a collection of…
Descriptors: Acoustics, Teaching Methods, Computer Uses in Education, Science Instruction
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Beaumont, Chris; Savin-Baden, Maggi; Conradi, Emily; Poulton, Terry – Interactive Learning Environments, 2014
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Virtual Worlds (IVWs) could support problem-based learning. The project designed, created and evaluated eight scenarios within "Second Life" (SL) for undergraduate courses in health care management and paramedic training. Evaluation was…
Descriptors: Virtual Classrooms, Demonstration Programs, Program Evaluation, Problem Based Learning
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Van Domelen, Dave – Physics Teacher, 2010
It's always hard to know what to expect when bringing computers into an educational setting, as things are always changing. Student skills with computers are different today than they were 10 years ago, and 20 years ago almost counts as an alien world. Still, one hopes that some of these changes result in positive trends, such as student attitudes…
Descriptors: Student Attitudes, Demonstration Programs, Gender Differences, Physics
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Augustin, T.; Hockemeyer, C.; Kickmeier-Rust, M.; Albert, D. – IEEE Transactions on Learning Technologies, 2011
The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a…
Descriptors: Feedback (Response), Mathematics Instruction, Definitions, Educational Games
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Milrad, Marcelo; Spikol, Daniel – Educational Technology & Society, 2007
In this paper we report the results of our on-going activities regarding the use of smart phones and mobile services in university classrooms. The purpose of these trials was to explore and identify which content and services could be delivered to the smart phones in order to support learning and communication in the context of university studies.…
Descriptors: Use Studies, Demonstration Programs, Program Effectiveness, Partnerships in Education
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Stevens, Hilary – Campus-Wide Information Systems, 2008
Purpose: The purpose of this paper is to present the findings of an evaluative case study that used an electronic portfolio to enhance the employability of older adults. The evaluation sought to identify programme effects and highlight the factors that were instrumental in generating them. Design/methodology/approach: Qualitative inquiry methods…
Descriptors: Portfolios (Background Materials), Employment Potential, Mentors, Adults
Cohan, Audrey, Ed.; Honigsfeld, Andrea, Ed. – Rowman & Littlefield Education, 2011
This unique collection of chapters takes the reader on a tour to explore innovative preservice and inservice teacher education practices from many regions of the United States, Canada and the world. Each of the chapters offers an authentic, documentary account of successful initiatives that break the traditional mold of teacher education. Section…
Descriptors: Foreign Countries, International Education, Program Descriptions, Vignettes
Gill, Wanda E. – Online Submission, 2011
The report, "The Ready to Teach Program: A Federal Initiative in Support of Online Courses for Teachers", describes the history of the Ready to Teach Program and its role as one of the solutions to the national need to increase the performance of teachers through professional development. The report describes selected findings from the Eisenhower…
Descriptors: Feedback (Response), Online Courses, Demonstration Programs, Program Effectiveness
Johanson, Joyce; Clark, Letha; Daytner, Katrina; Robinson, Linda – Center for Best Practices in Early Childhood Education, 2009
Accessing Curriculum through Technology Tools (ACTTT), a model development project, was developed and tested by staff of the Center for Best Practices in Early Childhood (the Center), a research and development unit within the College of Education and Human Services at Western Illinois University. The major goal of ACTTT was to develop,…
Descriptors: Elementary School Students, Disabilities, Educational Technology, Kindergarten
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Hastie, Megan; Chen, Nian-Shing; Kuo, Yen-Hung – Educational Technology & Society, 2007
This paper investigates the correlation between the quality of instructional design and learning outcomes for early childhood students in the online synchronous cyber classroom. Today's generation of e-learners has access to highly engaging and well-designed multi-media synchronous classrooms. However little data exists on what constitutes…
Descriptors: Best Practices, Guides, Demonstration Programs, Instructional Design
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Stoof, Angela; Martens, Rob L.; van Merrienboer, Jeroen J. G. – Educational Technology Research and Development, 2007
This article describes the design and formative evaluation of a Web-based tool that supports curriculum developers in constructing competence maps. Competence maps describe final attainment levels of educational programs in terms of--interrelated--competencies. Key requirements for the competence-mapping tool were validity and practicality.…
Descriptors: Instructional Design, Formative Evaluation, Internet, Concept Mapping
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