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Rebecca L. Densley; Willow S. Sauermilch; Jes Fyall Cardenas; Shannon L. Bichard; Maya Neufeld-Wall – Journal of Children and Media, 2025
Little is known about how parents utilized parental mediation strategies during the early months of the COVID-19 pandemic, which saw an upsurge in youths' technology use and increased family time at home. The current study surveyed the parents of 964 U.S. school-aged children for their mediation behaviors, perceptions of media risk, views about…
Descriptors: COVID-19, Pandemics, Parenting Styles, Computer Use
Michelle Xin Yi Tan; Yao Qu; Jue Wang – Higher Education Quarterly, 2025
The rapid adoption of generative artificial intelligence (GenAI) in higher education has raised questions about student use, academic integrity, and institutional regulation. This study examines students' perceptions of and compliance with GenAI regulations in higher education, using a Singaporean university as a case study. Adopting a…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
Yael Mayer; Mor Cohen-Eilig; Janice Chan; Natasha Kuzyk; Armansa Glodjo; Tal Jarus – Autism: The International Journal of Research and Practice, 2024
Over the past few years, screen-based usage among children and youth has increased significantly, particularly among those with autism. Yet current screen time guidelines do not address the specific needs of autistic children and youth. Therefore, the objective of this study was to develop specific and clear guidelines and strategies that…
Descriptors: Technological Literacy, Children, Adolescents, Autism Spectrum Disorders
Reynald M. Cacho – Online Learning, 2024
The study proposes a balanced approach and flexible guidelines for incorporating generative artificial intelligence (AI) into university-level teaching and learning processes at both the university-departmental level and within individual academic autonomy. Building on the AI Ecological Education Policy Framework, the guidelines offer a suggestive…
Descriptors: Artificial Intelligence, College Instruction, Learning Processes, Guidelines
Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
S. Kathleen Krach; Stephanie Corcoran – Contemporary School Psychology, 2024
The field of school psychology has seen the gradual implementation of technology in day-to-day practice. The earliest computer-based technology adopted by school psychologists consisted of software programs used to score tests, run analyses for multi-tiered systems of support, and aid in tele-consultation. These tasks have one thing in common;…
Descriptors: Computer Uses in Education, School Psychologists, School Psychology, Computer Assisted Testing
Claudia M. König; Christin Karrenbauer; Michael H. Breitner – International Journal of Educational Technology in Higher Education, 2024
Increasing student numbers, heterogeneity and individual biographies lead to a growing need for personalized support. To meet these challenges, an Individual Digital Study Assistant (IDSA) provides features to help students improve their self-regulation and organizational skills to achieve individual study goals. Based on qualitative expert…
Descriptors: Foreign Countries, College Students, Individualized Instruction, Learning Management Systems
Maree Howard; Shahid A. Akhund – International Journal of Child Care and Education Policy, 2024
Background: Many governments worldwide have established guidelines regarding children's physical activity and sedentary behaviors linked to positive health outcomes. While research has established low adherence to these guideline levels, it is unclear whether parents' knowledge, perceptions, and support around these behaviors might be barriers to…
Descriptors: Children, Parents, Knowledge Level, Parent Attitudes
Colestock, Ed – College and University, 2020
Emerging regulations require higher education financial aid staff to handle many tasks. Complying with these regulations and participating in mandated compliance audits are complex processes that require numerous departments to work in concert. This article discusses what steps colleges and universities can take to improve their compliance audits.…
Descriptors: Student Financial Aid, Audits (Verification), Higher Education, Program Evaluation
McGowan, Amanda L.; Gerde, Hope K.; Pfeiffer, Karin A.; Pontifex, Matthew B. – Early Education and Development, 2023
Research Findings: The present study examined the associations among meeting 24-hour movement behavior recommendations set by the World Health Organization (2019) and young children's self-regulation and quantity estimation skills in a sample of 123 children (n = 65 female; 4.9 ± 0.7 years) in mid-Michigan. Meeting screen time recommendations…
Descriptors: Motion, Child Behavior, Guidelines, Computation
Alkhawajah, Amirah M. – ProQuest LLC, 2018
Instructional designers are often discouraged from testing their learning products due to the challenges faced when attempting to apply the traditional approaches of usability testing. As a result, scholars have been trying new methods to overcome those challenges. Remote usability testing, often operated by crowdsourcing websites, is one of those…
Descriptors: Usability, Guidelines, Web Sites, Computer Uses in Education
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
DeLiema, David; Kwon, Yejin Angela; Chisholm, Andrea; Williams, Immanuel; Dahn, Maggie; Flood, Virginia J.; Abrahamson, Dor; Steen, Francis F. – Cognition and Instruction, 2023
When teachers, researchers, and students describe productively responding to moments of failure in the learning process, what might this mean? Blending prior theoretical and empirical research on the relationship between failure and learning, and empirical results from four data sets that are part of a larger design-based research project, we…
Descriptors: Guidelines, Learning Processes, Correlation, Failure
Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education

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