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Tyndale, Eric; Ramsoomair, Franklin – Journal of Educational Technology, 2016
Video gaming has become a multi-billion dollar industry that continues to capture the hearts, minds and pocketbooks of millions of gamers who span all ages. Narrative and interactive games form part of this market. The popularity of tablet computers and the technological advances of video games have led to a renaissance in the genre for both youth…
Descriptors: Video Games, Handheld Devices, Story Telling, Interactive Video
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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
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Menon, Preetha – Multicultural Education, 2018
This article is drawn from a study conducted to explore how assessment conversations, a type of informal formative assessment, can support science learning in a technology-aided seventh-grade classroom in Northern California. The classroom setting where the study took place used interactive whiteboards in conjunction with the inquiry-based…
Descriptors: Technology Uses in Education, Educational Technology, English Language Learners, Teaching Methods
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Duroisin, Natacha; Temperman, Gaëtan; De Lièvre, Bruno – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to analyse the impact of the shared use of the interactive whiteboard (IWB) on the perceptions, learning processes and performance of learners. It was carried out with lower secondary school students within the context of a class on dynamic geometry. The work is based on a set of indicators and the results were obtained…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
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Fadde, Peter; Sullivan, Patricia – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2013
This study investigates the use of interactive video in teacher education as a way of laying the cognitive groundwork for developing teacher self-reflection. Two interactive video approaches were designed to help early preservice teachers (novices) align what they observed in classroom teaching videos of other preservice teachers with what…
Descriptors: Teacher Education, Reflection, Interactive Video, Preservice Teachers
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Raddon, Mary-Beth; Raby, Rebecca; Sharpe, Erin – International Journal of Teaching and Learning in Higher Education, 2009
Challenged by some of the inherent difficulties in teaching qualitative data analysis, three instructors created an interactive digital learning object entitled "Sleuthing the Layered Text: Investigating Coding." In this paper we assess the effectiveness of that learning object as a tool for teaching qualitative coding. On the face of it, learning…
Descriptors: Qualitative Research, Data Analysis, Coding, Teaching Methods