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Bianchi, Laura J.; Risko, Evan F. – Journal of Experimental Education, 2022
With the increase in online course use (Allen & Seaman, 2017), there is an increasing need to determine the most effective (i.e., the most conducive for learning) way to present lectures online (e.g., video lectures). Lecture graphics that are interesting but extraneous to the content (e.g., a celebrity), have been shown to impair…
Descriptors: Video Technology, Lecture Method, Visual Aids, Instructional Design
Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Tech Directions, 2008
Art and animation work is the most significant part of electronic game development, but is also found in television commercials, computer programs, the Internet, comic books, and in just about every visual media imaginable. It is the part of the project that makes an abstract design idea concrete and visible. Animators create the motion of life in…
Descriptors: Animation, Computer Graphics, Computer Software, Internet
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software

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