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Showing 1 to 15 of 19 results Save | Export
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Cai, Qijie Vicky; Hong, Huili; McNary, Scot W.; Song, Liyan – TechTrends: Linking Research and Practice to Improve Learning, 2023
To broaden participation in robotics education, a free, after-school robotics program has been designed and developed at a public university. As part of a longitudinal study, this paper reports the first iteration of the program, offered to 12 students from Grades 3 through 7 in spring 2022. Three preservice teachers were trained as…
Descriptors: Program Development, Robotics, Computation, Thinking Skills
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Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2025
This study aims to understand students' views on project development in coding and robotics courses. Focusing on student study groups in this field seeks to provide a broad view using qualitative and quantitative methods. The study group consists of students taking the coding and robotics course. A semi-structured interview form developed by the…
Descriptors: Student Attitudes, Program Development, Coding, Robotics
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Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
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Mike Karlin; Cristina Stephany; Mahya Minaiy; Swati Mehta; Marcia Reed; Desiderio Acosta; Claudia Garcia-Valles; Christine Kim; Adan Gonzalez; Sarah Wong – Journal of Technology Education, 2024
While increasing emphasis has been placed on computer science (CS) and computational thinking (CT) little is known about these topics in elementary classrooms. Significant equity gaps exist within CS/CT at the elementary level, with a major contributor being the lack of highly qualified CS/CT elementary teachers. Professional development (PD) for…
Descriptors: Grade 4, Robotics, Preservice Teachers, Elementary School Teachers
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Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games
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Gallup, Jenn; Coffland, David; Schultz, Kyle – Educational Research: Theory and Practice, 2021
This paper presents a framework for implementing informal learning events through a multi-modal event. A specific example is provided using the Mars LEGO Robotics challenge during the global pandemic Novel-coronavirus-19 (COVID). Students in grades 4-6 typically develop Lego Mars Rovers and compete in a face-to-face large competition in three…
Descriptors: Learner Engagement, STEM Education, Multimedia Instruction, Informal Education
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Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
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Arnold, Ross D.; Wade, Jon P. – Electronic Journal of e-Learning, 2017
The U.S. defense industry spends billions of dollars each year developing defense systems to keep the nation and allies secure. However, the failure rate of system development is notoriously high. Even when development efforts do succeed, they often do so with cost overruns and compromises in system performance. As a result, large amounts of money…
Descriptors: Robotics, Computer Simulation, Computer Software, Systems Approach
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Computer Science Education, Program Implementation, Program Development, Educational Technology
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Yoon, Ma-byong; Baek, Je-eun – International Journal of Mobile and Blended Learning, 2018
The purpose of this article was to develop an elementary school robot STEAM program and explore the possibility of field applications. To this end, the authors extracted the contents related to school achievement standards for 5th and 6th grade curricula around the topic of robot soccer, incorporating a relevant curriculum based on the extracted…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Art Education
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Tweed, Anne; Arndt, Laura – Learning Professional, 2017
In spring 2014, education leaders from across Micronesia came together on the island of Guam to learn about underwater robotics and Marine Advanced Technology Education (MATE), a program based at Monterey Peninsula College in Monterey, California. Participants listened intently as they learned about building and participating in competitions with…
Descriptors: Robotics, STEM Education, Teaching Methods, Competition
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Groome, Meghan; Rodríguez, Linda M. – Afterschool Matters, 2014
You have to stick with it. It takes time, patience, trial and error, failure, and persistence. It is almost never perfect or finished, but, with a good team, you can build something that works. These are the lessons youth learn when building a robot, as many do in the out-of-school time (OST) programs supported by the initiative described in this…
Descriptors: STEM Education, After School Programs, Robotics, Science Course Improvement Projects
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Habib, Maria A. – Journal of Extension, 2012
The current mission mandates of the National 4-H Headquarters are Citizenship, Healthy Living, and Science. Robotics programs are excellent in fulfilling the Science mandate. Robotics engages students in STEM (Science, Engineering, Technology, and Mathematics) fields by providing interactive, hands-on, minds-on, cross-disciplinary learning…
Descriptors: Robotics, Extension Education, STEM Education, Youth Programs
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Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
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Sallee, Jeff; Peek, Gina G. – Journal of Extension, 2014
Extension and 4-H youth development programs are addressing a shortage of scientists, engineers, and other related professionals by promoting science, technology, engineering, and math (STEM). This case study illustrates how the Oklahoma 4-H Youth Development program trained youth-adult teams to design and implement STEM projects. The STEM…
Descriptors: Extension Education, STEM Education, Case Studies, Youth Programs
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