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Showing 1 to 15 of 74 results Save | Export
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Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
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Kynigos, Chronis; Karavakou, Myrto – Digital Experiences in Mathematics Education, 2023
We investigate three 8th-grade students' mathematical meanings developed in the context of using linked representations to generate animations of figural models tuned in musical rhythm in "MaLT2," a programmable Turtle Geometry in 3D resource affording dynamic manipulation of variable values. We adopted a modified version of the UDGS…
Descriptors: Middle School Students, Grade 8, Computer Simulation, Mathematical Concepts
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Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
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Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
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Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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Price, C. B.; Price-Mohr, R. M. – Computers in the Schools, 2018
All primary school children in England are required to write computer programs and learn about computational thinking. There are moves in other countries to this effect such as the U.S. K-12 Computer Science Framework (CSF) for development. Debates on how to program and what constitutes computational thinking are ongoing. Here we report on a study…
Descriptors: Foreign Countries, Elementary School Students, Programming, Coding
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Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
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Hansen, Alexandria; Gribble, Jim; Moran, Amber; Hansen, Eric; Harlow, Danielle – Science and Children, 2021
In an increasingly digital world, the elementary school students of today who learn to program will be positioned to re-imagine and build the future. As educators, it is essential to consider how such an important skill is made accessible for a diverse range of students, including those diagnosed with learning disabilities. In this article, the…
Descriptors: Science Instruction, Elementary School Science, Programming, Grade 4
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
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