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Rachel Rugh; Ashlee Humphries; Noor Tasnim; Julia C. Basso – Research in Dance Education, 2024
Use of breath, close physical proximity, and tactile cues are some of the unique facets of dance training. In March of 2020, as COVID-19 lockdowns occurred, these aspects were removed from the lexicon of dance educators as virtual learning took the place of in-person training. This data-driven project explores the benefits and challenges of…
Descriptors: COVID-19, Pandemics, Distance Education, Dance Education
Ha, Young; Im, Hyunjoo – Online Learning, 2020
The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student's flow experience, level of telepresence, actual performance on tests,…
Descriptors: Electronic Learning, Individualized Instruction, Visual Learning, Instructional Effectiveness
Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
Robert Rozema – English Journal, 2015
Of its millions of readers worldwide, why individuals with Autism Spectrum Disorder (ASD) in particular love manga--and its animated cousin, anime--remains mostly unexplored. Therefore, it is critical for English teachers to ask two questions: (1) What does the preference for manga reveal about the way adolescents with ASD view and process the…
Descriptors: Cartoons, Books, Autism Spectrum Disorders, Reading Materials
Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes

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