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Hennessy, Sara; Wishart, Jocelyn; Whitelock, Denise; Deaney, Rosemary; Brawn, Richard; la Velle, Linda; McFarlane, Angela; Ruthven, Kenneth; Winterbottom, Mark – Computers and Education, 2007
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pedagogical approaches associated with these technological tools are adapted to both the cognitive and structuring resources available in the classroom setting. Four…
Descriptors: Secondary Education, Computer Simulation, Technology Integration, Science Instruction
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Kellerman, Aharon – Journal of Urban Technology, 2007
The notions cognitive space and cognitive/mental maps were proposed in the late 1940s, and have been extensively studied since the 1970s within behavioral geography, as well as within tangent disciplines, notably environmental psychology and architecture. Viewing these notions from the perspective of the 2000s, one can state that the hidden…
Descriptors: Information Technology, Geographic Location, Computer Simulation, Spatial Ability
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Yee, Nick; Bailenson, Jeremy – Human Communication Research, 2007
Virtual environments, such as online games and web-based chat rooms, increasingly allow us to alter our digital self-representations dramatically and easily. But as we change our self-representations, do our self-representations change our behavior in turn? In 2 experimental studies, we explore the hypothesis that an individual's behavior conforms…
Descriptors: Interpersonal Communication, Computer Simulation, Experiments, Internet
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
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Pennock, Robert T. – McGill Journal of Education, 2007
Because evolution in natural systems happens so slowly, it is difficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software…
Descriptors: Undergraduate Students, Scientific Principles, Computer Software, Evolution
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Pierce, Benjamin A.; Honeycutt, Brenda B. – American Biology Teacher, 2007
Probability is an essential tool for understanding heredity and modern genetics, yet many students have difficulty with this topic due to the abstract and quantitative nature of the subject. To facilitate student learning of probability in genetics, we have developed a set of hands-on, cooperative activities that allow students to determine…
Descriptors: Heredity, Learning Activities, Genetics, Statistical Analysis
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Meng, Anbo; Ye, Luqing; Roy, Daniel; Padilla, Pierre – Computers & Education, 2007
Automatic test generating system in distributed computing context is one of the most important links in on-line evaluation system. Although the issue has been argued long since, there is not a perfect solution to it so far. This paper proposed an innovative approach to successfully addressing such issue by the seamless integration of genetic…
Descriptors: Genetics, Mathematics, Computer Simulation, Computer Assisted Testing
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Carney, Edward; Schlauch, Robert S. – Journal of Speech, Language, and Hearing Research, 2007
Purpose: To construct a table for upper and lower limits of the 95% critical range for changes in word recognition scores obtained with monosyllabic word lists (of lengths 10, 25, 50, and 100 words) using newly available methods. Although such a table has been available for nearly 30 years (A. R. Thornton & M. J. M. Raffin, 1978), the earlier…
Descriptors: Computer Simulation, Word Lists, Word Recognition, Computation
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Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
Kuznar, Kathleen A. – ProQuest LLC, 2009
One of the newest methodologies in nursing education is high-fidelity human patient simulation (HPS). Many nursing educators have embraced the method as it offers a strategy to facilitate cognitive, affective, and psychomotor outcomes. Despite their popularity, however, HPS systems are costly and, in an era of cost containment and tuition…
Descriptors: Feedback (Response), Nursing Students, Experimental Groups, Nursing Education
Steed, Robin – ProQuest LLC, 2009
Approximately one third of the population of Louisiana is African American. According to federal reports, Blacks in Louisiana receive a poorer quality of healthcare compared to the White population. Occupational therapy is a profession of predominately White, middle class females who report in surveys that they are not adequately prepared to…
Descriptors: Cultural Awareness, Outcome Measures, Intervention, Association Measures
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
Demski, Jennifer – Campus Technology, 2009
According to the 2008 Community College Survey of Student Engagement (CCSSE): 82 percent of community college students surveyed have part-time jobs (and over half of this group works more than 20 hours a week); almost all (93 percent) reported commuting to campus and 21 percent said they spend between six and 20 hours a week in the commute;…
Descriptors: College Students, Community Colleges, Learner Engagement, Student Characteristics
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Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu – International Journal of Science Education, 2009
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
Descriptors: Elementary School Students, Video Games, Educational Games, Learning Processes
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Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research
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