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Thomas, Lisa Carlucci – Journal of Web Librarianship, 2010
Libraries are widely known as institutions that access, organize, and preserve collections of information. Libraries are also dynamic administrative entities that generate and exchange internal business information. From small operations with limited staff and technology to large, multidepartmental institutions with full IT support, libraries…
Descriptors: Web Sites, Electronic Publishing, Internet, Library Research
Su, C. Y.; Chiu, C. H.; Wang, T. I. – Journal of Computer Assisted Learning, 2010
This study incorporates the 5E learning cycle strategy to design and develop Sharable Content Object Reference Model-conformant materials for elementary science education. The 5E learning cycle that supports the constructivist approach has been widely applied in science education. The strategy consists of five phases: engagement, exploration,…
Descriptors: Electronic Learning, Constructivism (Learning), Elementary School Science, Learning Processes
Wright, David – Technology, Pedagogy and Education, 2010
This article reports on a study into the integration of ICT for students' personal use in the secondary mathematics classroom through using small software applications on handheld computing devices (graphical calculators). The handhelds were networked through wireless hubs so that data, software and output can be shared and an interactive space…
Descriptors: Computer Uses in Education, Computer Software, Foreign Countries, Educational Technology
Cochrane, Thomas D. – ALT-J: Research in Learning Technology, 2010
This paper is a comparative account and analysis of three mobile Web 2.0 projects instigated within a tertiary learning environment during 2008. Following the successful instigation of a mobile Web 2.0 project in the third year of a Bachelor of Product Design course during semester one, similar projects were initiated in semester two within the…
Descriptors: Electronic Learning, Feedback (Response), Computer Uses in Education, Educational Technology
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Sexton, Will – Computers in Libraries, 2010
That little rectangle with a button next to it? (Those things called search boxes but might just as well be called "resource drains.") Imagine it disappearing from a library's webpages. The intricate works behind these design elements make up a major portion of what library staff spends time and money developing, populating, supporting,…
Descriptors: Library Personnel, Library Automation, Library Development, Library Services
Katai, Zoltan; Toth, Laszlo – Teaching and Teacher Education: An International Journal of Research and Studies, 2010
Over the last decades more and more research has analysed relatively new or rediscovered teaching-learning concepts like blended, hybrid, multi-sensory or technologically enhanced learning. This increased interest in these educational forms can be explained by new exciting discoveries in brain research and cognitive psychology, as well as by the…
Descriptors: Learning Strategies, Programming, Brain, Educational Technology
Dann, Tammy – Learning Languages, 2010
Google Earth is a computer program that allows users to view the Earth through satellite imagery and maps, to see cities from above and through street views, and to search for addresses and browse locations. Many famous buildings and structures from around the world have detailed 3D views accessible on Google Earth. It is possible to explore the…
Descriptors: Foreign Countries, Computer Software, Grade 3, Spanish
Conole, Grainne; Weller, Martin – Journal of Interactive Media in Education, 2008
The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a "pick and mix" learning design…
Descriptors: Open Universities, Learning Activities, Course Evaluation, Focus Groups
Salmani-Nodoushan, Mohammad Ali – Journal of Educational Technology, 2008
This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…
Descriptors: Educational Philosophy, Computers, Logical Thinking, Learning Theories
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2008
We describe our efforts to bring media arts into design work with the goals to introduce new expressive forms in programming to urban youth. We're presenting the findings from a series of workshops organized together with professional media artists that focused on immersion, interaction, color and perspective using Scratch, a media-rich…
Descriptors: Urban Youth, Creative Activities, Mass Media Use, Art Expression
Salmani-Nodoushan, Mohammad Ali – Online Submission, 2008
This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…
Descriptors: Educational Philosophy, Computers, Logical Thinking, Learning Theories
Egan, Richard William – ProQuest LLC, 2008
This dissertation investigated the impact of cultural differences in temporal perception on globally dispersed software development teams. Literature and anecdotal evidence suggest that these temporal differences affect individual communication quality, which in turn will affect individual satisfaction and trust within global teams. Additionally,…
Descriptors: Cultural Differences, Time Perspective, Interpersonal Communication, Trust (Psychology)
Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
Thompson, John – Education Digest: Essential Readings Condensed for Quick Review, 2008
Web 2.0 is a hot topic. The term "Web 2.0" refers to the next generation of Internet applications that allow the average Internet user to collaborate and share information online. Web 2.0 sites allow anyone to contribute content and to participate with other users in editing and even combining or remixing existing content with other material to…
Descriptors: Internet, Social Networks, Computer Software, Technology Uses in Education

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