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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Prusak, Keven; Dye, Brigham; Graham, Charles; Graser, Susan – Journal of Technology and Teacher Education, 2010
This study examines the coding reliability and accuracy of pre-service teachers in a teaching methods class using digital video (DV)-based teaching episodes and Studiocode analysis software. Student self-analysis of DV footage may offer a high tech solution to common shortfalls of traditional systematic observation and reflection practices by…
Descriptors: Feedback (Response), Methods Courses, Observation, Computer Software
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Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
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Danan, Martine – Computer Assisted Language Learning, 2010
This article describes a series of exploratory L1 to L2 dubbing projects for which students translated and used editing software to dub short American film and TV clips into their target language. Translating and dubbing into the target language involve students in multifaceted, high-level language production tasks that lead to enhanced vocabulary…
Descriptors: Vocabulary Development, Translation, Computer Software, Second Language Learning
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Al-Zoube, Mohammed; El-Seoud, Samir Abou; Wyne, Mudasser F. – International Journal of Distance Education Technologies, 2010
Cloud computing technologies although in their early stages, have managed to change the way applications are going to be developed and accessed. These technologies are aimed at running applications as services over the internet on a flexible infrastructure. Microsoft office applications, such as word processing, excel spreadsheet, access database…
Descriptors: Electronic Learning, Internet, Computer Software, Computers
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Chatzopoulou, D. I.; Economides, A. A. – Journal of Computer Assisted Learning, 2010
This paper presents Programming Adaptive Testing (PAT), a Web-based adaptive testing system for assessing students' programming knowledge. PAT was used in two high school programming classes by 73 students. The question bank of PAT is composed of 443 questions. A question is classified in one out of three difficulty levels. In PAT, the levels of…
Descriptors: Student Evaluation, Prior Learning, Programming, High School Students
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Reynolds, R.; Walker, K.; Speight, C. – Computers & Education, 2010
This paper describes the development and evaluation of web-based museum trails for university-level design students to access on handheld devices in the Victoria and Albert Museum (V&A) in London. The trails offered students a range of ways of exploring the museum environment and collections, some encouraging students to interpret objects and…
Descriptors: Feedback (Response), Museums, Educational Technology, Internet
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Kartal, Gunizi – Journal of Educational Psychology, 2010
This study examines one of the design principles of multimedia learning in a context dissimilar to the one in which it was originally tested. Personalization principle states that the amount of learning increases when the style of language is informal and conversational. In an attempt to uncover the relationship between learning and language…
Descriptors: Computer Software, Multimedia Instruction, Epistemology, Undergraduate Students
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Karlsson, Goran – International Journal of Computer-Supported Collaborative Learning, 2010
This case study reports on how students, working collaboratively, interpret and construct a written report of the events described in animated educational software. The analysis is based on video recordings of two upper-secondary-school students while they are endeavouring to construe an animated sequence of the mouldering process. How the…
Descriptors: Animation, Computer Software, Scientific Concepts, Educational Technology
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Lalley, James P.; Piotrowski, Phillip S.; Battaglia, Barbara; Brophy, Keith; Chugh, Kevin – International Journal of Environmental and Science Education, 2010
The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a…
Descriptors: Computer Simulation, Computer Assisted Instruction, Laboratory Procedures, Pretests Posttests
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2009
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Teaching Methods
Somsen, W. Randy – ProQuest LLC, 2009
IT educators and learners are continually challenged to adapt to software changes and remain current in software applications. This study researched if it is necessary for IT educators to prepare IT students in the most current software releases--i.e., at the highest software currency preparation level and in the same software application that the…
Descriptors: Computer Software, Information Technology, Statistical Analysis, Educational Technology
Lyman, Eugene William – ProQuest LLC, 2009
This dissertation makes the claim that electronic scholarly editions have the potential to produce more reliable scholarly texts than their print-based antecedents. It consists of an introduction, four chapters, and a brief conclusion. It originated in my work creating the Elwood Viewer, a sophisticated software browser written to display TEI…
Descriptors: Computer Software, Cognitive Psychology, Internet, Educational Technology
Games, Ivan A. – ProQuest LLC, 2009
The research in this dissertation examined the language and literacy practices of middle school children as they played Gamestar Mechanic, a game-based learning environment constituted by a flash-based multiplayer online role-playing game designed to introduce them to the Discourse of game designers, by exposing them to key principles and…
Descriptors: Learning Theories, Play, Discourse Analysis, Educational Practices
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