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Smiley-Blanton, Regina – ProQuest LLC, 2010
The No Child Left Behind Act (NCLB) requires that all public school students, including English language learners, achieve proficiency in reading, math, and science by 2014 as measured on state assessments. English language learners enrolled in public schools for the first time receive a 1-year deferment from these state assessments in subjects…
Descriptors: Evidence, Federal Legislation, Second Language Learning, Grade 3
Yoon, Sangil – ProQuest LLC, 2010
ICUE (Interactivity Centered Usability Evaluation) is an enhanced usability testing protocol created by the researcher. ICUE augments the facilitator's role for usability testing, and offers strategies in developing and presenting usability tasks during a testing session. ICUE was designed to address weaknesses found in the usability evaluation of…
Descriptors: Use Studies, Management Systems, Testing, Interaction
Yares, Ali Chava Kaufman – ProQuest LLC, 2010
Information is everywhere and finding the best method to manage it is a problem that all types of organizations have to deal with. Schools use Student Information Systems (SIS) to manage Student Data, Financial Information, Development, Human Resources, Admission, Financial Aid, Enrollment, Scheduling, and Health Information. A survey of 107…
Descriptors: Private Schools, Education, Information Systems, Databases
Takacs, Jill A. – ProQuest LLC, 2010
The relationship between teaching and learning requires a coordinated effort between teachers and students that depends upon common goals aligned to the teachers' expertise and the students' academic needs. Without a systematic approach to teaching, instructional practice can neglect learning targets. Formative practices afford teachers a…
Descriptors: Formative Evaluation, Pretests Posttests, Program Effectiveness, Social Change
Essam, Rasha – Online Submission, 2010
This study focuses on the effect of computer-aided vocabulary learning software called "ArabCAVL" on students' vocabulary acquisition. It was hypothesized that students who use the ArabCAVL software in blended learning environment will surpass students who use traditional vocabulary learning strategies in face-to-face learning…
Descriptors: Vocabulary, Computer Software, Computer Assisted Instruction, Blended Learning
Liu, Chao-Lin; Lin, Jen-Hsiang; Wang, Yu-Chun – Online Submission, 2010
The authors report an implemented environment for computer-assisted authoring of test items and provide a brief discussion about the applications of NLP techniques for computer assisted language learning. Test items can serve as a tool for language learners to examine their competence in the target language. The authors apply techniques for…
Descriptors: Cloze Procedure, Listening Comprehension, Test Items, Foreign Countries
Lane, Forrest C.; Henson, Robin K. – Online Submission, 2010
Education research rarely lends itself to large scale experimental research and true randomization, leaving the researcher to quasi-experimental designs. The problem with quasi-experimental research is that underlying factors may impact group selection and lead to potentially biased results. One way to minimize the impact of non-randomization is…
Descriptors: Quasiexperimental Design, Research Methodology, Educational Research, Scores
Swanson, Leonard C. – Council of Chief State School Officers, 2010
This document provides recommendations for request for proposal (RFP) and contract language that state education agencies can use to specify their requirements for access to test item banks. An item bank is a repository for test items and data about those items. Item banks are used by state agency staff to view items and associated data; to…
Descriptors: State Departments of Education, Test Items, Item Banks, Program Proposals
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Shaw, Ruey-Shiang – Computers & Education, 2010
This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them…
Descriptors: Electronic Learning, Self Efficacy, Statistical Analysis, Hypothesis Testing
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Rodrigues, Joel J. P. C.; Joao, Pedro F. N.; Vaidya, Binod – International Journal of Distance Education Technologies, 2010
Intelligent tutoring systems are any computer systems encompassing interactive applications with some intelligence that support and facilitate the teaching-learning process. The intelligence of these systems is the ability to adapt to each student throughout his/her learning process. This paper presents an intelligent tutoring system, called…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Study Guides
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Koury, Regina; Francis, Marcia J.; Gray, Catherine J.; Jardine, Spencer J.; Guo, Ruiling – Journal of Library & Information Services In Distance Learning, 2010
In order to reach distance students in times of financial uncertainty, librarians must be creative. While much has been written about Camtasia, Captivate and Jing tutorial software, Adobe Presenter, a Microsoft PowerPoint plug-in, has not been discussed. This article describes how our library team created multimedia tutorial projects at Idaho…
Descriptors: Computer Software, Academic Libraries, Librarians, Visual Aids
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Wade, Erin; Boon, Richard T.; Spencer, Vicky G. – Learning Disabilities: A Contemporary Journal, 2010
The aim of this research brief was to explore the efficacy of story mapping, with the integration of Kidspiration[C] software, to enhance the reading comprehension skills of story grammar components for elementary-age students. Three students served as the participants, two in third grade and one in fourth, with specific learning disabilities…
Descriptors: Reading Comprehension, Story Grammar, Learning Disabilities, Computer Software
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
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Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
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Cohen, Jason F.; Thiel, Franz H. – Journal of Information Systems Education, 2010
This teaching case presents a systems development project useful for courses in object-oriented analysis and design. The case has a strong focus on the business, methodology, modeling and implementation aspects of systems development. The case is centered on a fictitious ambulance and emergency services company (Rescue911). The case describes that…
Descriptors: Information Systems, Systems Development, Case Method (Teaching Technique), Business
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