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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Hooper, Simon; Miller, Charles; Rose, Susan; Veletsianos, George – Sign Language Studies, 2007
The effects of digital video frame rate and size on American Sign Language (ASL) learner comprehension were investigated. Fifty-one students were randomly assigned to one of three video-size treatment groups: 480x360, 320x240, and 240x180 pixels. Within each treatment, three 30-second videos of signed narratives at frame rates of 6, 12, and 18…
Descriptors: Photography, Performance Based Assessment, Videotape Recordings, Videotape Recorders
Vaccaro, Nicole; Lambie, Glenn W. – Counselor Education and Supervision, 2007
Computer-based clinical supervision of counselors-in-training is becoming more prevalent (M. Reisch & L. Jarman-Rohde, 2000); however, its use is still in its infancy, and ethical standards have not been established regarding its practice. There exists a dearth of literature focusing on the ethical practice and development of supervisees when…
Descriptors: Supervision, Counselors, Ethics, Counselor Training
Waters, John K. – T.H.E. Journal, 2007
A growing number of K-12 districts are taking the open source plunge, both to cope with tight budgets and to escape proprietary vendor lock-in and expensive upgrade cycles. With the potential for cost savings and a growing number of educational applications, open source software is proving to be an effective alternative for schools willing to make…
Descriptors: Elementary Secondary Education, Peer Influence, Computer Software, Technology Integration
Donker, Afke; Reitsma, Pieter – Computers and Education, 2007
Because there is little empirical data available on how well young children are able to use a computer mouse, the present study examined their proficiency in clicking on small objects at various positions on the screen and their skill in moving objects over the screen, using drag-and-drop and click-move-click. The participants were 104 children…
Descriptors: Young Children, Computer Literacy, Computer Peripherals, Kindergarten
Green, Mary; McNeese, Mary Nell – International Journal on E-Learning, 2007
Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are often reluctant to change the way they teach or to incorporate games into their pedagogy. This article…
Descriptors: Teaching Methods, Online Courses, Computer Software, Computer Uses in Education
Johnston, Christopher J. – ProQuest LLC, 2009
This qualitative study explored the roles which exist between pre-service elementary teachers and the technology tools they integrate into their mathematics lesson plans. A total of 35 pre-service elementary teachers participated in this study in which the researcher examined their lesson plans and reflection documents. The project occurred during…
Descriptors: Preservice Teacher Education, Methods Courses, Lesson Plans, Educational Technology
Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
Shuqun, Yang; Shuliang, Ding; Zhiqiang, Yao – International Journal of Distance Education Technologies, 2009
Cognitive diagnosis (CD) plays an important role in intelligent tutoring system. Computerized adaptive testing (CAT) is adaptive, fair, and efficient, which is suitable to large-scale examination. Traditional cognitive diagnostic test needs quite large number of items, the efficient and tailored CAT could be a remedy for it, so the CAT with…
Descriptors: Monte Carlo Methods, Distance Education, Adaptive Testing, Intelligent Tutoring Systems
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Doyle, Mary Beth; Giangreco, Michael F. – TEACHING Exceptional Children, 2009
As students with moderate and severe intellectual disabilities transition from inclusive elementary and middle schools to high schools, they deserve similar opportunities for inclusive educational experiences at this next level--namely to participate in general education classes and other activities (e.g., co-curricular) with their classmates…
Descriptors: High Schools, Mental Retardation, Special Education Teachers, Secondary School Teachers
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Lin, Hong; Kelsey, Kathleen D. – Journal of Educational Computing Research, 2009
Wikis, when used as an open editing tool, can have profound and subtle effects on students' collaborative learning process. Hailed as a collaborative learning and writing tool, many questions remain regarding the pedagogical impacts of using wikis in the classroom. Do students feel comfortable editing each others' wiki articles? Do students learn…
Descriptors: Editing, Collaborative Writing, Cooperative Learning, Educational Strategies

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