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Dorothy Daniels – ProQuest LLC, 2021
In the United States the number of English Language Learner students is steadily increasing. Many ELLs speak and understand limited English, resulting in achievement that lags far behind that of their classmates (Thomas, 2015). Recruiting the support of educators who come in contact with ELL students on a daily basis promoted a solution to this…
Descriptors: Middle Schools, English Language Learners, Assistive Technology, Artificial Intelligence
Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
McHugh, Douglas; Feinn, Richard; McIlvenna, Jeff; Trevithick, Matt – Education Sciences, 2021
Learner-centered coaching and feedback are relevant to various educational contexts. Spaced retrieval enhances long-term knowledge retention. We examined the efficacy of Blank Slate, a novel spaced retrieval software application, to promote learning and prevent forgetting, while gathering and analyzing data in the background about learners'…
Descriptors: Randomized Controlled Trials, Learning Analytics, Coaching (Performance), Formative Evaluation
Acharya, Sushil; Manohar, Priyadarshan A.; Wu, Peter Y. – Information Systems Education Journal, 2019
Software Verification and Validation (SV&V) is proven to be an effective approach to ensure software quality. Yet it is not commonly deployed in industry practices. We started a project intent on building a sustainable community skilled in SV&V. The fundamental objective is the transformation of undergraduate education in software…
Descriptors: Computer Science Education, Computer Software, Undergraduate Study, School Business Relationship
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students