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Elisabeth Omand Grønhøj; Billy Wong; Jeppe Bundsgaard – Computer Science Education, 2025
Background and Context: Cultural and social influences from peers, family, and media shape young people's views on technology careers. This study examines Danish students' perceptions and discourses of IT professionals and technology occupations. Objective: Unlike earlier studies focusing on science or STEM as a monolith, this study specifically…
Descriptors: Freehand Drawing, Computer Science Education, Student Attitudes, Information Technology
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Mubashrah Saddiqa; Kristian Helmer Kjær Larsen; Robert Nedergaard Nielsen; Jens Myrup Pedersen – Journal of Cybersecurity Education, Research and Practice, 2024
Cybersecurity has traditionally been perceived as a highly technical field, centered around hacking, programming, and network defense. However, this article contends that the scope of cybersecurity must transcend its technical confines to embrace a more inclusive approach. By incorporating various concepts such as privacy, data sharing, and…
Descriptors: Labor Force Development, Diversity, Educational Background, Information Security
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Agbo, Friday Joseph; Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Suhonen, Jarkko – Education Sciences, 2021
This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus…
Descriptors: Computer Simulation, Computer Science Education, Educational Research, Research Methodology
Axel Gehrmann, Editor; Peggy Germer, Editor – Springer, 2025
This Open Access volume aims to inspire innovative and culturally-responsive transformations in teacher education practices and policies within Europe and beyond in the context of teacher shortage. It amalgamates the collaborative efforts during several years between the Center for Teacher Education and Educational Research (ZLSB) at TU Dresden…
Descriptors: Teacher Shortage, Educational Innovation, Culturally Relevant Education, Preservice Teacher Education
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Huo, Rongrong – European Journal of Science and Mathematics Education, 2023
In our investigation of university students' knowledge about real numbers in relation to computer algebra systems (CAS) and how it could be developed in view of their future activity as teachers, we used a computer algorithm as a case to explore the relationship between CAS and the knowledge of real numbers as decimal representations. Our work was…
Descriptors: Numbers, Computer Science Education, Knowledge Level, Algorithms
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Ellebaek, Jens Jakob – International Journal of Science Education, 2021
The aim of this paper is to bring the voices of teachers to the foreground and provide insight into the collective aspects of pedagogical content knowledge (PCK) development in primary schools, as perceived by science and technology teachers themselves. Through narrative inquiry in a retrospective and situated perspective, the narratives of the…
Descriptors: Pedagogical Content Knowledge, Science Teachers, Teacher Attitudes, Elementary School Teachers
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Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Dolog, Peter; Thomsen, Lone Leth; Thomsen, Bent – ACM Transactions on Computing Education, 2016
Problem-Based Learning (PBL) has often been seen as an all-or-nothing approach, difficult to apply in traditional curricula based on traditional lectured courses with exercise and lab sessions. Aalborg University has since its creation in 1974 practiced PBL in all subjects, including computer science and software engineering, following a model…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Computer Science Education