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Amber Wright; David MacKay; Stephanie Su – Utah State Board of Education, 2024
The Early Interactive Software Program (EISP) was designed to increase the literacy skills of all students in K-3 through adaptive computer-based literacy software. Eleven software vendors were selected by schools and qualified by the state to provide reading software programs through the EISP in 2023-2024. The vendors used during the school year…
Descriptors: Computer Assisted Instruction, Computer Software, Early Childhood Education, Reading Instruction
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Heaton, Robert – Journal of Electronic Resources Librarianship, 2018
A small group of midsize land-grant institutions in the western United States responded to a survey on what tools they used for troubleshooting, what activities they accomplished using the tools, and who performed their troubleshooting. Most respondents use subscription-manager administration tools, email programs, electronic resource management…
Descriptors: Land Grant Universities, Troubleshooting, College Administration, Administrator Surveys
Durfee, Melanie; Call, Todd; Throndsen, Jennifer; Nielsen, Darin – Utah State Board of Education, 2019
The Early Intervention Reading Software Program encourages literacy growth and achievement in students in grades K-3. The program addresses early reading through the use of computer-based literacy software which provides individualized instruction designed to supplement students' classroom learning. During the 2018-2019 school year, these software…
Descriptors: Early Intervention, Reading Instruction, Computer Assisted Instruction, Computer Software
Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
Jiahui Zhang – ProQuest LLC, 2022
Competency-based education (CBE) has become well-accepted as a powerful way to personalize learning. Today's advanced technologies have enhanced CBE even further. Practitioners in the field are seeking means to take advantage of technology to increase CBE's effectiveness and efficiency, especially for adult learners. Microlearning and digital open…
Descriptors: Learning Processes, Technological Advancement, Technology Uses in Education, Technology Integration
Stosich, Marie C.; LeBlanc, Heidi; Kudin, Janette S.; Christofferson, Debra – Journal of Extension, 2016
Internet-based nutrition education is becoming an important tool in serving the rural, low-income community, yet the task of creating such programming can be daunting. The authors describe the key resources used in developing an Internet-based nutrition education program for those participating in Supplemental Nutrition Assistance Program…
Descriptors: Nutrition Instruction, Supplementary Education, Supplementary Reading Materials, Internet
Utah State Board of Education, 2017
The Utah state legislature established the Early Intervention Software Program ("EISP") to aid in the development of Utah students' literacy skills through computer-based, adaptive reading software programs designed to meet students' unique learning needs. The Evaluation and Training Institute (ETI) conducts an annual evaluation of how…
Descriptors: Computer Software, Literacy, Computer Assisted Instruction, Program Evaluation
Kyle Clements – International Journal of Designs for Learning, 2017
This case presents the design of a GPS (Global Positioning Satellite) guided smartphone tour. The tour was a redesign of an assignment for an introductory Physical Science course in which students take a guided tour of a local canyon. The app is downloaded to students' personal devices and provides a guided tour. I am giving special attention to…
Descriptors: Geographic Information Systems, Telecommunications, Handheld Devices, Assignments