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Grosvenor, Ian, Ed.; Rasmussen, Lisa Rosén, Ed. – Educational Governance Research, 2018
This book brings together the notions of material school design and educational governance in the first such text to address this critical interrelationship in any depth. In addressing the issue of governance through analysing current and historical material school designs, it looks at the intersection of politics, economics, aesthetics and…
Descriptors: Educational Facilities Design, Governance, Aesthetics, Physical Environment
Åsa Mäkitalo, Editor; Todd E. Nicewonger, Editor; Mark Elam, Editor – New Perspectives on Learning and Instruction, 2019
"Designs for Experimentation and Inquiry" examines how digital media is reconfiguring the established worlds of research, education and professional practice. It reflects on the theoretical, methodological and ethical issues shaping contemporary engagements with digital learning and offers insights for both analysing and intervening in…
Descriptors: Ethics, Learning Processes, Information Technology, Sociocultural Patterns
Roberto Alonso González Lezcano, Editor; Senol Orakci, Editor – IAP - Information Age Publishing, Inc., 2025
Today, there is a reform in education around the world. The new and advanced technologies brought to our lives by the 21st century and frequently used in our daily lives are now being used for education. They start to come up with different practices in classrooms and schools (Higher Education in Digital Age, 2016). Today, individualized learning…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Online Courses
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends