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Hébert, Cristyne; Jenson, Jennifer – Canadian Journal of Learning and Technology, 2020
In this paper, the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development, are presented. A number of pedagogical moves teachers made to support 21st century learning through communication and collaboration, both in the classroom and in the game…
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Skill Development
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Datt, Gopal; Singh, Gagan – Canadian Journal of Learning and Technology, 2021
The purpose of this study is to highlight the role and awareness of and barriers to Open Educational Resources (OERs) in Indian higher education, specifically in the State of Uttarakhand. This study further investigates the factors that hinder the progress of OER acceptance in the teaching and learning process of higher education and suggests ways…
Descriptors: Foreign Countries, Higher Education, College Students, Student Attitudes
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Garrett, Frances; Price, Matt; Strazds, Laila; Walker, Dawn – Canadian Journal of Learning and Technology, 2019
This report introduces a two-week workshop on web coding and environmental sustainability at a school for girls in Northeastern India. Our discussion of this teaching project reviews issues that shaped the project's development, outlines resources required for implementation, and summarizes the workshop's curriculum. High-speed Internet will soon…
Descriptors: Coding, Teaching Methods, Females, Sustainability