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Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
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Kormos, Erik – Computers in the Schools, 2021
This research explored teacher in-school educational technology use for middle grades instruction. A quantitative investigation examined adoption of technology, sources of acquired skills, use frequencies, perceived effectiveness, and barriers to integration. A total of 796 participants employed across a Mid-Atlantic state from various demographic…
Descriptors: Middle School Teachers, Teacher Attitudes, Technology Integration, Technological Literacy
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Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev – Computers in the Schools, 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives…
Descriptors: Gamification, Learner Engagement, Student Surveys, Age Groups
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Baek, Youngkyun; Min, Ellen; Yun, Seongchul – Computers in the Schools, 2020
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and…
Descriptors: Video Games, Technology Uses in Education, Learner Engagement, Skill Development
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Bati, Kaan; Ikbal Yetisir, Mehmet – Computers in the Schools, 2021
Over the past two decades, the integration of computational thinking, as well as information and communications technology within educational programs, has gained importance. A primary obstacle to integrating computational thinking into teaching and learning is the level of teachers' knowledge, skills, and perceptions related to this topic. This…
Descriptors: Middle School Teachers, STEM Education, Knowledge Level, Technological Literacy
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Kirkpatrick, Lori; Brown, Heather M.; Searle, Michelle; Smyth, Rachael E.; Ready, Emily A.; Kennedy, Kathleen – Computers in the Schools, 2018
The goal of this study was to add to the existing literature by examining the effect of 1:1 iPad integration on the achievement of Canadian Grade 7 students. The school board we worked with provided an iPad to each Grade 7 student in the district to keep for the remainder of their time in the district. We examined the impact of the iPads on…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Handheld Devices
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O'Neal, LaToya J.; Gibson, Philip; Cotten, Shelia R. – Computers in the Schools, 2017
Technological advancements have led to changes in the expectations placed on K-12 teachers. Teachers are now expected to better equip students with 21st-century skills, making it important to understand teachers' beliefs about the role of technology in teaching and learning and the skills their students need to be successful. Using a qualitative…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teacher Attitudes
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McNicol, Sarah – Computers in the Schools, 2016
This article discusses the two main strategies commonly used to safeguard children and young people online; namely, Internet filtering and digital literacy education. In recent U.K. government guidance, both are identified as means to prevent online radicalization in schools. However, despite the inadequacies of filtering, more attention is…
Descriptors: Internet, Antisocial Behavior, Critical Literacy, Controversial Issues (Course Content)
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Trust, Torrey; Maloy, Robert W. – Computers in the Schools, 2017
The emergence of 3D printing has raised hopes and concerns about how it can be used effectively as an educational technology in school classrooms. This paper presents the results of a survey asking teachers from multiple grade levels and subject fields about the impact of 3D projects on student learning. Teachers were asked about the kinds of 3D…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Technological Literacy