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Klein, James D.; Moore, Alison L. – Educational Technology, 2016
This article focuses on informal learning and its implications for instructional design and performance improvement. The authors begin by sharing a story of how a novice instructional designer employs informal learning strategies in her professional and personal life. Next, they offer a definition of informal learning that encompasses both…
Descriptors: Informal Education, Instructional Design, Performance Factors, Improvement
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Yanchar, Stephen C. – Educational Technology, 2016
Critical discussions within the field of instructional design have addressed the roles and competencies of designers, as well as the nature of design work per se. This article presents an overarching metaphor--namely, instructional design as a journey into the unfamiliar--that views design as a two-fold learning enterprise (i.e., innovative and…
Descriptors: Instructional Design, Educational Innovation, Educational Practices, Learning Experience
Viner, Mark; Gardner, Ellen; Shaughnessy, Michael F. – Educational Technology, 2016
Curtis J. Bonk, is Professor of Instructional Systems Technology at Indiana University and President of CourseShare. Mimi Miyoung Lee is Associate Professor in the Department of Curriculum and instruction at the University of Houston. Thomas C. Reeves is Professor Emeritus of Learning, Design, and Technology at the University of Georgia. Thomas H.…
Descriptors: Educational Technology, Leaders, Interviews, Online Courses
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Bush, Michael D. – Educational Technology, 2016
Ayamel is a system developed by Brigham Young University (BYU) and the American Councils for International Education. "Ayamel" is a stylized name developed to stand for International Media Library, a new designation for the federally funded project that started out as the "Flagship Media Library." The project was funded by The…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Video Technology
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Macfadyen, Leah P. – Educational Technology, 2017
Learning technologies are now commonplace in education, and generate large volumes of educational data. Scholars have argued that analytics can and should be employed to optimize learning and learning environments. This article explores what is really meant by "analytics", describes the current best-known examples of institutional…
Descriptors: Educational Research, Barriers, Higher Education, Pragmatics
Farmer, Tadd; West, Richard E. – Educational Technology, 2016
With increasing interest in competency and outcome-based education, and the blending of formal and informal learning, there is increasing need for credentials to match these learning paradigms. In this article, the authors discuss the benefits, challenges, and potential future directions for open digital badges--one potential alternative…
Descriptors: Conventional Instruction, Case Studies, Informal Education, Blended Learning
Corbeil, Maria Elena; Corbeil, Joseph Rene; Khan, Badrul H. – Educational Technology, 2017
Due to rapid advancements in our ability to collect, process, and analyze massive amounts of data, it is now possible for educational institutions to gain new insights into how people learn (Kumar, 2013). E-learning has become an important part of education, and this form of learning is especially suited to the use of big data and data analysis,…
Descriptors: Program Implementation, Electronic Learning, Educational Technology, Data Analysis
Aslan, Sinem; Reigeluth, Charles M.; Mete, Sinem Emine – Educational Technology, 2016
In this article, the authors start with a description of the learner-centered paradigm of education. The key tenets of the paradigm are outlined as: Competency-based student progress, competency-based student assessment and records, personal learning plans, project-based learning, just-in-time instructional support, student as self-directed…
Descriptors: Classrooms, Classroom Design, Classroom Techniques, Active Learning
Hammer, Jessica; Davidson, Drew – Educational Technology, 2017
Culture can be understood as systems that produce and reproduce meaning, or as stable sets of meanings within a community. The authors illustrate how educational games produce and reproduce meaning, both related to the content being addressed and about the educational process itself. Educational games also rely on shared meanings and norms, which…
Descriptors: Educational Games, Alignment (Education), Cultural Education, Values Education
Dousay, Tonia A. – Educational Technology, 2017
Many resources now punctuate the maker movement landscape. However, some schools and communities still struggle to understand this burgeoning movement. How do we define these spaces and differentiate them from previous labs and shops? Through a multidimensional framework, stakeholders should consider how the structure, access, staffing, and tools…
Descriptors: Educational Facilities Design, Educational Change, Advocacy, Blended Learning
Carr-Chellman, Alison A. – Educational Technology, 2016
This article explores the potentials for symbiotic partnering between traditional Instructional Systems and Learning Sciences disciplines. This confluence is explored through a narrative discussion of the changes happening at Penn State University over the past decade leading that program toward a name change, curricular revisions, new hiring…
Descriptors: Teaching Methods, Higher Education, Partnerships in Education, College Faculty
Canning, Steven; Betrus, Anthony – Educational Technology, 2017
This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…
Descriptors: Educational Technology, Computer Games, Online Systems, Professionalism
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