NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
Peer reviewed Peer reviewed
Direct linkDirect link
Xue, Xiaorui; Xie, Shiwei; Mishra, Shitanshu; Wright, Anna M.; Biswas, Gautam; Levin, Daniel T. – Educational Technology Research and Development, 2022
Recent advances in eye-tracking technology afford the possibility to collect rich data on attentional focus in a wide variety of settings outside the lab. However, apart from anecdotal reports, it is not clear how to maximize the validity of these data and prevent data loss from tracking failures. Particularly helpful in developing these…
Descriptors: Case Studies, Eye Movements, Comparative Analysis, Human Posture
Peer reviewed Peer reviewed
Direct linkDirect link
Kokoç, Mehmet; IIgaz, Hale; Altun, Arif – Educational Technology Research and Development, 2020
Video lectures are one of the primary learning resources embedded in e-learning environments. Many universities prepare video lectures and share them as open course materials with students. In order to make the learning process more efficient and effective, it is very important to design and personalize those learning resources for learners,…
Descriptors: Attention Control, Video Technology, Design, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Yanghee; Tscholl, Michael – Educational Technology Research and Development, 2021
This study examined the affordances of an embodied humanoid robot to engage children in play and learning from the perspective of embodied cognition in two studies as part of multiyear design research. In Study One, we observed how the robot's embodiment, accompanied by its sensors and movements, elicited embodied reactions of eleven children…
Descriptors: Robotics, Play, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Glaser, Manuela; Lengyel, Dominik; Toulouse, Catherine; Schwan, Stephan – Educational Technology Research and Development, 2017
In the present study, we investigated the role of digital zoom as a tool for directing attention while looking at visual learning material. In particular, we analyzed whether minimal digital zoom functions similarly to a rhetorical device by cueing mental zooming of attention accordingly. Participants were presented either static film clips, film…
Descriptors: Instructional Materials, Eye Movements, Cognitive Processes, Pictorial Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Cho, Vincent; Littenberg-Tobias, Joshua – Educational Technology Research and Development, 2016
Even as digital devices (e.g., tablets, smart phones, laptops) have become increasingly ubiquitous in schools, concerns have also been raised that such devices might hinder students' social, emotional, and personal development. Educators' perspectives on such matters could shape the success or failure of 1:1 technology initiatives. Thus, there is…
Descriptors: Teacher Attitudes, Beliefs, Attitude Measures, Teacher Surveys