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Shonfeld, Miri; Cotnam-Kappel, Megan; Judge, Miriam; Ng, Carolyn Yeehan; Ntebutse, Jean Gabin; Williamson-Leadley, Sandra; Yildiz, Melda N. – Educational Technology Research and Development, 2021
This article presents a conceptual model of cross-cultural alignments in education in the digital era. The intention was to explore and respond to urgent questions regarding learners and the learning environments in today's networked society. The model explores the enabling or constraining influences of educational systems, digital environments,…
Descriptors: Electronic Learning, Alignment (Education), Influences, Models
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Sing, Chai Ching; Teo, Timothy; Huang, Fang; Chiu, Thomas K. F.; Xing wei, Wang – Educational Technology Research and Development, 2022
As Artificial Intelligence (AI) is rapidly integrated into existing technologies which has brought forth the fourth industrial and learning revolution, designing curriculum for AI education has become an important strategic development for education authorities throughout the world. Framed broadly from the Theory of Planned Behavior, this study…
Descriptors: Secondary School Students, Intention, Technology Uses in Education, Artificial Intelligence
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Teo, Timothy; Doleck, Tenzin; Bazelais, Paul; Lemay, David John – Educational Technology Research and Development, 2019
The question of what drives learners to adopt and use certain technologies over others, generally referred to as technology acceptance in the literature, is of interest to educational technology researchers, to policymakers, and developers in educational institutions. Technology acceptance models can inform adoption and implementation decisions.…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Internet
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Reynolds, Rebecca – Educational Technology Research and Development, 2016
This paper offers a newly conceptualized modular framework for digital literacy that defines this concept as a task-driven "social constructivist digital literacy," comprising 6 practice domains grounded in Constructionism and social constructivism: Create, Manage, Publish, Socialize, Research, Surf. The framework articulates possible…
Descriptors: Computer Literacy, Constructivism (Learning), Instructional Design, Educational Games