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Chen, Cheng-Huan; Chiu, Chiung-Hui – Educational Technology Research and Development, 2023
This study introduced computerized collaboration scripts with an intergroup competition mechanism to foster students' within-group collaboration in a multi-touch tabletop classroom, investigating whether the scripting effects could be further improved by integrating intergroup competition. As such, this study utilized an experimental design to…
Descriptors: Group Dynamics, Cooperation, Competition, Teamwork
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
Tracey, Monica W.; Baaki, John – Educational Technology Research and Development, 2022
With the challenges of a global pandemic, political and social unrest, and the consequences these issues bring, there is a universal call for empathy as we attempt to maneuver through this tumultuous time. For instructional designers, this includes employing empathy and empathic design as they grapple with how to design instructional interventions…
Descriptors: Empathy, Instructional Design, Intervention, College Faculty
McDonald, Jason K.; Jackson, Brenton D.; Hunter, McKayla B. – Educational Technology Research and Development, 2021
In this article we report our research into the concerns and other matters of significance for members of instructional design teams. Specifically we studied how members of a design team depicted the quality of their own motives while participating in team pursuits. This is a type of self-evaluation known as drawing distinctions of worth. Our…
Descriptors: Instructional Design, College Faculty, Communities of Practice, Teamwork
Borge, Marcela; Aldemir, Tugce; Xia, Yu – Educational Technology Research and Development, 2022
We examined the utility of a technologically enhanced collective regulation system for improving students' collaborative sense-making processes, i.e., discussion quality, over time. Participants were 27 online undergraduate students enrolled in an introductory information science course. Students were divided into teams tasked with carrying out…
Descriptors: Undergraduate Students, Science Instruction, Synchronous Communication, Computer Mediated Communication
Jeong, Allan; Chiu, Ming Ming – Educational Technology Research and Development, 2020
Online group debates hosted in asynchronous threaded discussions can facilitate critical thinking between discussants (and increase deeper understanding of complex problems) by eliminating the need for turn-taking while formulating and presenting premises to support and challenge claims. Yet to be determined is to what extent does the current…
Descriptors: Brainstorming, Persuasive Discourse, Computer Mediated Communication, Teamwork
Bonneau, Claudine; Bourdeau, Simon – Educational Technology Research and Development, 2019
Learning the effects of proximity and distance in collaborative work and understanding the challenges and possibilities of information technology use in distributed teams can be challenging for students. This paper describes a LEGO® simulation-based training program and shows how the use of LEGO bricks and a videoconferencing platform can help…
Descriptors: Toys, Simulation, Teaching Methods, Computer Mediated Communication
Riivari, Elina; Kivijärvi, Marke; Lämsä, Anna-Maija – Educational Technology Research and Development, 2021
Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students' experiences and key learning outcomes of collaborative learning of teamwork skills through…
Descriptors: Computer Games, Cooperative Learning, Teamwork, Teaching Methods
Hsu, Pi-Sui; Van Dyke, Margot; Smith, Thomas J.; Looi, Chee-Kit – Educational Technology Research and Development, 2018
The purpose of this mixed-methods study was to explore the effect of within-gender and cross-gender team argumentation on seventh graders' science knowledge and argumentation skills in a computer-assisted learning environment in the United States. A total of 58 students were engaged in the collaborative within-gender team argumentation process…
Descriptors: Persuasive Discourse, Science Process Skills, Gender Differences, Middle School Students