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Ishrat Ahmed; Paul Alvarado; Siddharth Jain; Tracy Arner; Elizabeth Reilley; Danielle S. McNamara – Grantee Submission, 2025
The rapid evolution of artificial intelligence (AI) has created an unprecedented opportunity for innovation across industries, but its complexity often presents a steep learning curve for many (Roberts & Candi, 2024; Gunner, 2025). This highlights the need for user-friendly tools that bridge the gap between AI's potential and its practical…
Descriptors: State Universities, Artificial Intelligence, Usability, Innovation
Olney, Andrew M.; Hosman, Eric; Graesser, Art; D'Mello, Sidney K. – Grantee Submission, 2017
We conducted a pilot study that used kernel-level packet capture to record the web pages visited by college students and the reading difficulty of those pages. Our results indicate that i) no students were fully compliant in their participation, ii) the number of texts encountered by participants was highly skewed, iii) the reading difficulty of…
Descriptors: College Students, Electronic Publishing, Web Sites, Difficulty Level
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games