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Maria Eftychia Angelaki; Fragkiskos Bersimis; Theodoros Karvounidis; Christos Douligeris – IEEE Transactions on Education, 2024
Contributions: This article explores the impact of environmental education interventions about e-waste recycling and management practices as well as about the energy usage of data centers (DCs) into the Information and Communication Technologies (ICTs) university curricula. Intended Outcomes: An education program was implemented aiming to raise…
Descriptors: Information Technology, Communications, Conservation Education, Sanitation
Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Alexander Tobias Neumann; Yue Yin; Sulayman Sowe; Stefan Decker; Matthias Jarke – IEEE Transactions on Education, 2025
Contribution: This research explores the benefits and challenges of developing, deploying, and evaluating a large language model (LLM) chatbot, MoodleBot, in computer science classroom settings. It highlights the potential of integrating LLMs into LMSs like Moodle to support self-regulated learning (SRL) and help-seeking behavior. Background:…
Descriptors: Computer Science Education, Databases, Information Systems, Classroom Environment
Marzo, Asier; Ardaiz, Oscar; Sanz de Acedo, María Teresa; Sanz de Acedo, María Luisa – IEEE Transactions on Education, 2017
Motivation is fundamental for students to achieve successful and complete learning. Motivation can be extrinsic, i.e., driven by external rewards, or intrinsic, i.e., driven by internal factors. Intrinsic motivation is the most effective and must be inspired by the task at hand. Here, a novel strategy is presented to increase intrinsic motivation…
Descriptors: Student Motivation, Databases, Social Media, Educational Technology
Hoic-Bozic, Natasa; Dlab, Martina Holenko; Mornar, Vedran – IEEE Transactions on Education, 2016
Blended learning models that combine face-to-face and online learning are of great importance in modern higher education. However, their development should be in line with the recent changes in e-learning that emphasize a student-centered approach and use tools available on the Web to support the learning process. This paper presents research on…
Descriptors: Blended Learning, Models, Web 2.0 Technologies, Hypermedia